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Old May 11th, 2013, 11:59 AM
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Mobhack Mobhack is offline
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Default Re: ATGM - opportunity fire

Just the usual SP mechanics that give you too much information.

E.g. "Tiger 1 firing at X at Y hexes range" when the firer is completely unlocated by the target, and yes the general location of the firer is given as well.

It has always been that way due to limitations of the message system and it is not curable without a completely new game design.

Andy
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Old May 11th, 2013, 04:19 PM

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Default Re: ATGM - opportunity fire

Good information to bear in mind ... since it is 'systematic', a player is faced with a unique factor for ATGMs in his decision whether to turn off his weapons after each turn so they don't disclose themselves through ambitious OpFires!
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Old May 11th, 2013, 06:56 PM
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Default Re: ATGM - opportunity fire

The idea is generally sound its just to accurate, use it as I think it was intended. It shows you the area that fire came from just in case you had the zoom level wrong to see it. So just remember near those trees rather than straining to remember the hex.
ATGMs are the one unit I tend to micro manage & prefer to buy separately from the company rather than imbedded.
Low ammo count & sometimes they are your most powerful penetration wise armour killer.
I buy them last so only fire if everybody else failed & set the opfilter so they don't engage soft vehicles & light armour. This saves a lot of management issues as they only tend to fire when they need to.
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Old May 12th, 2013, 03:22 AM
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Default Re: ATGM - opportunity fire

Quote:
Originally Posted by Pfor View Post
Good information to bear in mind ... since it is 'systematic', a player is faced with a unique factor for ATGMs in his decision whether to turn off his weapons after each turn so they don't disclose themselves through ambitious OpFires!
ATGM"S are your ace in the pocket.
Keep them turned off and wait! so not to waste missles on soft units until the big juicy targets show up, then give them hell
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