.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old June 22nd, 2013, 02:34 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
Mobhack is on a distinguished road
Default Re: HMG penetration

Quote:
Originally Posted by sabresandy View Post
Okay. I've run a few field-tests with the HMGs at close range, using vehicle AAMGs and tripod-mounted M2 Brownings and NSV machine guns. The results showed that it was a crapshoot if they would penetrate armor 2 at nearly point-blank range. I rolled some penetrations, but for the most part it was pen 1. If there was a HE pen boost in the last patch, I don't see it, unless the occasional PEN 2 rolls were it.
Which is about all they will do under 200 metres.

HMG are not meant for anti-armour work, post about 1936-7 or so.

If you really need to penetrate light armour (of over class 1) then you need at least the 14.5mm KPV or better yet a proper 20mm cannon.

Cheers
Andy
Reply With Quote
The Following User Says Thank You to Mobhack For This Useful Post:
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.