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Old August 27th, 2015, 01:36 PM
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Default Re: AI transport helos

I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.

I have a feeling that if there isn't one set, then it'll try to pick a clear hex near to one of the V-hexes anyway. But that is just a feeling - have never tried creating and playtesting a scenario with an AI helicopter desant.
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Old August 27th, 2015, 02:59 PM
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Default Re: AI transport helos

That was my thought also...clear hexes next to victory hexes. I tried that but the AI still tried to land next to buildings on the other side of the map.
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Old August 27th, 2015, 04:07 PM
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Thumbs up Re: AI transport helos

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I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.
We would love this! Especially if it also works for barges/landing craft.
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Old August 27th, 2015, 09:15 PM
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Default Re: AI transport helos

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I'll try and remember to make a key to set the AI landing hex in scenario editor (if its needed) in this winter's update.
We would love this! Especially if it also works for barges/landing craft.
In most cases don't you just set these up to run straight in towards the landing hex?
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Old August 27th, 2015, 10:38 PM
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Default Re: AI transport helos

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Especially if it also works for barges/landing craft.
In most cases don't you just set these up to run straight in towards the landing hex?
Yes, if the beach is straight (ish), However if you have a river to navigate or barrier islands, sandbars, etc it becomes a nightmare! woe besides if you want boats to make a flanking manoever!
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