.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #10  
Old September 11th, 2015, 05:34 AM

chris h chris h is offline
Sergeant
 
Join Date: Apr 2015
Posts: 212
Thanks: 42
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Artillery units assignments

I've carried out some tests using BR art in a battle and a long campaign.

The save is the turn after the initially art fire so next turn all bombardment should stop. One art unit of each type fired smoke.

Smoke is not affected.

The problem exists for
All types
Fast Art on/off
Core or extra
Observed or not

Some units fire again. Those that do seem to be tied to the unit delay that >=3.
Attached Files
File Type: zip SpSv014.zip (187.0 KB, 292 views)
Reply With Quote
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.