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October 7th, 2015, 02:08 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
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Re: A Challenge for Suhiir
Also I'm thinking 27 turns is to short for an infantry assault.
The only way you can even get to the furthest objectives in this amount of time is a Banzai charge.
Maybe increase it to 36 turns (6 hours)?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 7th, 2015, 02:06 PM
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Major
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Join Date: Jun 2005
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Re: A Challenge for Suhiir
I forgot to adjust the number of turns, you'll probably need around 40-50 turns. I'll fix that.
Air/Artillery depends on the USMC player's core force.
I assumed you wielding the full MEU minus the fixed wing air?
For an experienced player that will be some considerable firepower in addition to the Norwegian artillery batteries. Also, if you add the scenario to the campaign used for the previous battles you should have another 400 Aux Bulid Points...
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October 8th, 2015, 12:22 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
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Re: A Challenge for Suhiir
Quote:
Originally Posted by wulfir
I forgot to adjust the number of turns, you'll probably need around 40-50 turns. I'll fix that.
Air/Artillery depends on the USMC player's core force.
I assumed you wielding the full MEU minus the fixed wing air?
For an experienced player that will be some considerable firepower in addition to the Norwegian artillery batteries. Also, if you add the scenario to the campaign used for the previous battles you should have another 400 Aux Bulid Points...
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Ahhh ... thought this was a stand-alone scenario.
Gonna try it with 2x Infantry company, 2x LAI platoon, 1x Tank platoon (assume the other infantry company and transport helos are elsewhere setting up an advance base for the follow-on missions).
Feel free to try the scenario with the forces I've added, at 36 turns ... may need to be longer we'll see.
Decided to take advantage of the LVTs and I have a mini amphib landing going on.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 8th, 2015, 11:02 AM
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Major
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Join Date: Jun 2005
Posts: 1,015
Thanks: 143
Thanked 382 Times in 200 Posts
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Re: A Challenge for Suhiir
Quote:
Originally Posted by Suhiir
Ahhh ... thought this was a stand-alone scenario.
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I think this is a fun way of building a campaign, and have it playtested.
Quote:
Originally Posted by Suhiir
Feel free to try the scenario with the forces I've added, at 36 turns ... may need to be longer we'll see.
Decided to take advantage of the LVTs and I have a mini amphib landing going on.
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Cool!
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October 8th, 2015, 08:56 PM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: A Challenge for Suhiir
Quote:
Originally Posted by wulfir
Quote:
Originally Posted by Suhiir
Ahhh ... thought this was a stand-alone scenario.
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I think this is a fun way of building a campaign, and have it playtested. 
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Agreed.
When I get off my butt and get back to work on my 13th MEU campaign - 2018,Iraq, ISIS inspired civil war - I'll toss it at you.
I plan at least 7 scenarios in it.
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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October 13th, 2015, 10:35 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
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Thanked 1,056 Times in 621 Posts
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Re: A Challenge for Suhiir
Quote:
Originally Posted by Suhiir
Gonna try it with 2x Infantry company, 2x LAI platoon, 1x Tank platoon (assume the other infantry company and transport helos are elsewhere setting up an advance base for the follow-on missions).
Feel free to try the scenario with the forces I've added, at 36 turns ... may need to be longer we'll see.
Decided to take advantage of the LVTs and I have a mini amphib landing going on.
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This was fun to play. I got a 4:1 victory in 32 turns after a hard fight. Russian ATGs gave me fits but the Cobras were the key to victory after the Russian AAA was suppressed.
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October 7th, 2015, 08:54 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
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Re: A Challenge for Suhiir
Quote:
Originally Posted by Suhiir
Maybe increase it to 36 turns (6 hours)?
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where do you get 36 turns = 6 hours, not even close
PAGE 1 of the GG
Quote:
-One game move (player 1 turn plus player 2 turn) represents roughly 2 - 3 minutes of 'real time'.
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October 8th, 2015, 12:10 AM
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Lieutenant General
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Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
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Re: A Challenge for Suhiir
Quote:
Originally Posted by DRG
Quote:
Originally Posted by Suhiir
Maybe increase it to 36 turns (6 hours)?
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where do you get 36 turns = 6 hours, not even close
PAGE 1 of the GG
Quote:
-One game move (player 1 turn plus player 2 turn) represents roughly 2 - 3 minutes of 'real time'.
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For some reason I was thinking 1 turn = 10 minutes.
I stand corrected!
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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