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Old August 19th, 2002, 05:40 PM
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Default Re: Does SEIV Need Income?

Well gold is a mineral...

Personally I enjoy the absence of a monetary system, at least for some empires, because money is really a social population manipulation system, which not all empires would require.

It would be interesting if some empires needed to worry about internal political and monetary problems, and others didn't.

I would like to see population consuming resources (should be different types and amounts for different species - not everyone eats orgs).

I could also see places for labor, trained labor, and robot labor as resources. Certain empires could also be required to feed and not "jettison" nonproductive population, as well.

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Old August 19th, 2002, 06:03 PM
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Default Re: Does SEIV Need Income?

Quote:
Originally posted by PvK:
Well gold is a mineral...

Personally I enjoy the absence of a monetary system, at least for some empires, because money is really a social population manipulation system, which not all empires would require.

PvK
Truly...a less specific system allows for much more modification/imagination. It's easy enough to believe that all of these financial transactions are taking place in the background of the SEIV universe. In fact, many details of the operation of the empire must be occuring in the background. Diplomatic missions, supply convoys, in-system commerce and trade, trade between species, individual citizens watering their lawns, etc. It's true that some modifications to the resource system would be nice...but too much would simply create a clutter and make an already complex game all that more "busy". Personally, I would rather concentrate on galactic domination than on balancing my books...that's what accounting slaves are are for. I can fuss over the intricacies of economics when paying my credit card bills.
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Old August 20th, 2002, 01:30 AM

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Default Re: Does SEIV Need Income?

I Personaly would like to see some sort of income.
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Old August 20th, 2002, 01:49 AM
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Default Re: Does SEIV Need Income?

Quote:
Originally posted by Lemmy:
hmm,......and with the cash you could buy hightech ships from independent merchants.
This would make a good "Event" if it could be worked in
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Old August 20th, 2002, 12:56 PM

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Default Re: Does SEIV Need Income?

Granted you can't use a "Trade Federation" till you meet one and of course there has to be one in the game, that might take care of some of the Resourse exchanges and purchase of "High Tech Ships"
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Old August 20th, 2002, 02:01 PM
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Default Re: Does SEIV Need Income?

Definitely NOT. The three resources we have now (+ population, +supply) are fine. They are an abstraction of wealth and economy, and money would only be a different and less interesting way of representing the same thing. Things I *would* like in this area:

-population "eats" resources. Actually I'm not sure abouth is one. If it meant actually moving stuff from place to place to prevent local famines, then maybe, yeah. Unfortunately the way SEIV is set up (all resources instantly available to entire empire) it would be more likely to be implemented as a simple "maintenence cost" for population, which would suck.

-Certain population levels required to operate facilities. This was originally planned for the game but was taken out before release. This really would turn population into another resource.

-A "limited resupply depot" option. Probably in the form of supply storage and limited supply generation abilities for facilities (just like we have for components). Then you could mod out the existing "infinite resupply depot" and turn supply into a true fourth resource without all the elaborate mucking about S_J has had to do in his mod.

-Trade routes/ resource distribution (ie the "invisible" ships which instantly move your minerals, rads and orgs from the colonies to the corners of your empire.) This has been long argued, and the wrong implementation could really ruin the game. I believe it could be done well though, probably through some highly abstracted system which keeps civilian transports invisible, but works out for each system how much infrastructure traffic flows through it and then measures each empire's level of influence in each system. This would be a cool motivator for taking treaties, since your "invisible" ships would benefit from allied protection=-) Don't expect to see this in a patch anytime soon though=-(
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Old August 20th, 2002, 04:00 PM

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Default Re: Does SEIV Need Income?

Before adding any more micro-management to the game, please remember how you are going to manage your empire - time is a very precious resource in real life!!

I've been repeating this over and over again but MM has so far ignored me. The game really needs the ability to save in simultaneous games!

The other nice thing to have is the ability to "split" your empire (in terms of the game's mechanics!) so you can get a partner to run part of it, say all the transports and construction queues, while you have your fun flying your dreadnoughts all over the galaxy.
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