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December 26th, 2018, 09:39 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
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"The beatings will continue until morale improves!"
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December 26th, 2018, 09:57 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
No luck, I'm afraid. What value do you input to cover the whole map?
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I tried it with 800 and 9000, both worked.
Can you post the link to the Venhola grid, and I can try and generate the map for you.
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December 26th, 2018, 10:04 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
__________________
"The beatings will continue until morale improves!"
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December 26th, 2018, 10:11 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
I broke up the URL. If you compress them, it should work.
http://www.venhola.com/maps/geo.html
#13.200268137756227,48.629755946799065,
9.740282683375305
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"The beatings will continue until morale improves!"
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December 26th, 2018, 10:20 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: MAPS!
It gives me a grid near Helsinki, Finland...
Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
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December 26th, 2018, 10:23 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
I don't know why that is. It's not your machine, I get the same thing.
No problem, I have to go too. Hopefully we can continue tomorrow. Thanks again for all your good help!
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"The beatings will continue until morale improves!"
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December 27th, 2018, 07:45 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
Quote:
Originally Posted by wulfir
It gives me a grid near Helsinki, Finland...
Could be my machine. I'm afriad I'll have to log off for tonight. I'll be around tomorrow...
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This should work now. I copied the map grid link instead of the page URL...
http://www.venhola.com/maps/geo.php?...40282683375305
__________________
"The beatings will continue until morale improves!"
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December 27th, 2018, 11:28 AM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 793
Thanks: 1,288
Thanked 580 Times in 315 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
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Not to sound weird, but you really really need to read the game manual everything is explained in there and then you have to really experiment.
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December 27th, 2018, 11:37 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
Gee thanks 
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"The beatings will continue until morale improves!"
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December 27th, 2018, 01:40 PM
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First Lieutenant
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Join Date: Mar 2011
Location: Ohio
Posts: 793
Thanks: 1,288
Thanked 580 Times in 315 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
Gee thanks 
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Your welcome. I just wanted to point out that everything that you were asking is in the game guide, they put in not only a lot of work in the yearly updates of the game itself but also in the documentation of the game and all the improvements to go with it. I was not trying to be snarky or anything and sorry if I came off that way.
Way-points, map editing, and a host of other items are in the guide.
There is also a ton of helpful tips and notes you wont get anywhere else like this basic one:
Quote:
***IMPORTANT NOTE WHEN EDITING MAPS***
The map generation code is a lot more complicated than in the past. There are now Arid, savannah, winter,fall an spring set ups in the code. When building a map it is VERY important now to set the likely opponents for this map before editing. If you are designing it for Western or Eastern Europe in April then set the date to April and pick two likely opponents and stick with those while you edit the map. If you change to Japan and USMC in June for another map then try to go back you will see some different terrain when you try to edit. This is all part of the random map code. The code knows what we've told it to place on map when Japan and USMC are the opponents and that IS NOT the terrain you want when you are building a map for Germany. Just remember to set the two opponents you expect to play on that map and you'll be OK
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