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December 26th, 2018, 09:02 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
That's amazing. I didn't know that bridge was destroyed. To me, at that time (a few years later), it looked new but I never gave it a second thought. I'll have to think about that for the scenario. Besides capturing both ends of the bridge, I hadn't factored that bridge in.
Yes, I found Vilshofen using Venhola.
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"The beatings will continue until morale improves!"
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December 26th, 2018, 09:17 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
Yes, I found Vilshofen using Venhola.
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Use the + button to center the grid where you want it. This will be your map, it'll be max size.
If you want to rotate the map you can do so by using shift/alt/mouse drag.
Use the arrow button to download your map.
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The Following User Says Thank You to wulfir For This Useful Post:
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December 26th, 2018, 09:20 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
Got it. I download it to WinSPMBT and went into the editor. It seems I have various hill heights but there are no details on the map - it's all green (clear).
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"The beatings will continue until morale improves!"
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December 27th, 2018, 11:54 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,616
Thanks: 4,058
Thanked 5,815 Times in 2,869 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
Got it. I download it to WinSPMBT and went into the editor. It seems I have various hill heights but there are no details on the map - it's all green (clear).
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The best way to reveal contours of a freshly downloaded Venhola map is to load it into the Extended Map Editor and press the "Strip Map" button..that will reveal all the map contours in one easy step

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December 27th, 2018, 12:14 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
That worked! Thanks so much. That Venhola is a great time-saving program. Now it's time to get to work.
You guys are awesome! Thanks again and Happy New Year!
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"The beatings will continue until morale improves!"
Last edited by Beeg; December 27th, 2018 at 12:23 PM..
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December 27th, 2018, 04:24 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
That Venhola is a great time-saving program. Now it's time to get to work.
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Cool! 
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The Following User Says Thank You to wulfir For This Useful Post:
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December 27th, 2018, 04:56 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
Thanks for your help, much appreciated! Have a great New Year!
__________________
"The beatings will continue until morale improves!"
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December 26th, 2018, 09:28 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: MAPS!
Your map will be set for slot 999. You can change this if you wish, or you can save it to another slot after you have opened it.
The main map will look blank, but it is not. Looking at the mini map you will see a bit what it looks like.
What I do next is this:
1. Set fill range to cover the whole map.
2. Hit the blue triangle in the lower right corner (looks like a "play" button).
3. Hit the clear terrain button in the upper left corner. ("Add clear terrain to hex following the contours of the existing map")
3. Hit the blue triangle agian.
4. Hit the fill button and the height levels will show up. You will see very clearly where the Donau and Vils rivers are located.
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December 26th, 2018, 09:39 PM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 46
Thanked 12 Times in 10 Posts
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Re: MAPS!
No luck, I'm afraid. What value do you input to cover the whole map? I typed in 9999 and it seemed to work? What about the 'block' vs. 'splatter' effect? I was using block. Splatter has the 1-90 option.
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"The beatings will continue until morale improves!"
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December 26th, 2018, 09:57 PM
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Major
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Join Date: Jun 2005
Posts: 1,009
Thanks: 143
Thanked 366 Times in 194 Posts
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Re: MAPS!
Quote:
Originally Posted by Beeg
No luck, I'm afraid. What value do you input to cover the whole map?
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I tried it with 800 and 9000, both worked.
Can you post the link to the Venhola grid, and I can try and generate the map for you.
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