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  #1  
Old August 22nd, 2002, 05:44 PM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by DirectorTsaarx:
Actually, I would think asteroids would be a natural place to put storage facilities - it's a fairly common theme in SF...
Well, using the SciFi model, mining facilities, radioactive extraction, space ports, resupply depots are all plausible. It could be setup so that only huge asteroid fields can build one facility that could possibly be OK, but would it be unbalanceing. You could now build a shipyard, or just repeat build units on any colonized asteroid field. Atleast with harsh environment, population wouldn't grow fast. But you could, LOL, add condition improvement facilities, atmosphere converters, or just drop population.

[ August 22, 2002, 16:47: Message edited by: Arkcon ]
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Old August 22nd, 2002, 06:21 PM
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Default Re: Things we\'d like to see in the next patch

Fix the Crystaline Racial Tech.
Make it desireable.

Poll Results: Racial Tech Trait Poll
(60 votes, up to to votes each)
Crystalline 12% (7)
Temporal 23% (14)
Psychic 40% (24)
Religious 53% (32)
Organic 43% (26)
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Old August 22nd, 2002, 06:30 PM
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Default Re: Things we\'d like to see in the next patch

i think we need flowers in this game or maybe narcotics i think drugging the enemy is far more easier
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Old August 22nd, 2002, 06:40 PM
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Default Re: Things we\'d like to see in the next patch

I would like most of all:

The ability to load a submitted turn in a simultaneous mode game and edit the turn and resubmit. Nothing more frustrating than saving your turn and remembering you forgot to do something so you must either submit what you have or start totally from scratch. Or your ally send you an email proposing to do something just after you did your turn.

Other enhancments that I would like:
  • Make Ship Yard Limits on Total Resources, not a limit on each of the three components. This would reduce the speed at which organic races can produce ships. They would still have the benefit of using less metal. Almost every ship (other than organic race ones) around bound by the Ship Yards limit on Minerals.
  • Allow use of components in Fleets. This would make Emergency Resupply and Propulsion components much more useful.
  • Re-Engineer tbe Minefield Model (many threads on how this might be done)
  • Re-Engineer the Intelligence Model. Make the Intelligence system modified by troops, security forces, Ships, Crew Experience, Happiness, etc. There should be alternate defenses for empires that cannot muster enough Counter Intelligence. In fact, I would advocate you eliminate Counter Intelligence and make facilties, troops and ship components the only defense against Counter Intelligence. No blanket defense, just localized defenses.
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Old August 22nd, 2002, 07:50 PM
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Default Re: Things we\'d like to see in the next patch

a small thing, the ability to put the planets names above the planet so the the Y,P,S, etc letters could be underneathe or vica versa, Currenly they become intermingled,

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Old August 22nd, 2002, 08:37 PM

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Default Re: Things we\'d like to see in the next patch

yes a save the game in sim would be really good
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Old August 22nd, 2002, 08:51 PM

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Default Re: Things we\'d like to see in the next patch

The #1 thing I want is fix for the AI issue regarding claims of systems and colonization. If I make a treaty that prevents me from shooting them and lets them through my minefields, I want it understood that for the duration of the treaty they will not colonize in a system which I claim but they don't, and will not claim a system I already claim (or reclaim it if they "give" it to me).

I realize that something has to be done about conflicting claims when the treaty is established. I favor making resolutrion of conflicting claims a requirement for the treaty offer - in any diplomatic message requesting a treaty higher than NI every contested system has to be covered as part of the deal package (either the side sending the message offers to "give" it or the requests that the recipient of the message "give" it).
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