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September 4th, 2002, 01:21 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Zanthis:
Speaking only on the topic of research, I'd like the following:[list][*]Make divide points not waste points when projects are near completion. Instead, pool extra points and redivided them. Same for the remainder in the case of uneven division. Hate having 10,000rp and dividing over three projects and getting 3,333rp in each. Unless I'm mistaken, doesn't the AI always use divide? This would help it out too.
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AI research like humans - it never divide point equally. Regardless of how many projects you programed it to keep in research queue. MM get this aspect right. 
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September 4th, 2002, 02:11 AM
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Private
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Join Date: May 2002
Location: Ohio, US
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Re: Things we\'d like to see in the next patch
The first things that come to mind for me are:
1. Sticky options to start the game (drives me nuts to have to reset my favorite settings every time I start a game!)
2. Ability to select exactly which techs and levels we want to start a game with (as it was in SE3.)
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September 4th, 2002, 03:39 AM
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Major
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Join Date: Aug 2002
Location: Western Canada
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Ratqueen:
The first things that come to mind for me are:
1. Sticky options to start the game (drives me nuts to have to reset my favorite settings every time I start a game!)
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You have my vote!
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Inscription at the Delphic Oracle.
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circa 650 B.C.
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September 4th, 2002, 03:43 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
I'd like to see an infinite research tree. Something one can pour excess research points into for marginal improvements of resource production, weapon damage, supply storage, armor/shield use, ect. The levels of course get progressively more demanding of research points and only provide marginal improvements, but it'd be something for a research based race to go on late in the game. A single mineral producing facility that changes production based on tech might be more appropriate than a separate type of facility for each level.
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One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 4th, 2002, 03:37 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Things we\'d like to see in the next patch
a "50" button in the transfer menu.
Simple, but still lacking.....
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September 4th, 2002, 03:52 PM
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Corporal
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by tbontob:
One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
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Yep. That works, except whether miniturization should apply to specific components (researching miniturized depleted uranium) or if it should be applied in general (miniturized weapons) is a matter I'm undecided.
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September 4th, 2002, 06:23 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Things we\'d like to see in the next patch
You could always create a new tech area called "Miniturization" and as you research it, it gives you new mounts which make components smaller but continue to have their normal strength/abilities.
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