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September 4th, 2002, 02:11 AM
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Private
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Re: Things we\'d like to see in the next patch
The first things that come to mind for me are:
1. Sticky options to start the game (drives me nuts to have to reset my favorite settings every time I start a game!)
2. Ability to select exactly which techs and levels we want to start a game with (as it was in SE3.)
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September 4th, 2002, 03:39 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Ratqueen:
The first things that come to mind for me are:
1. Sticky options to start the game (drives me nuts to have to reset my favorite settings every time I start a game!)
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You have my vote!
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September 4th, 2002, 03:43 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
I'd like to see an infinite research tree. Something one can pour excess research points into for marginal improvements of resource production, weapon damage, supply storage, armor/shield use, ect. The levels of course get progressively more demanding of research points and only provide marginal improvements, but it'd be something for a research based race to go on late in the game. A single mineral producing facility that changes production based on tech might be more appropriate than a separate type of facility for each level.
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One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
__________________
Know thyself.
Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
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September 4th, 2002, 03:37 PM
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First Lieutenant
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Re: Things we\'d like to see in the next patch
a "50" button in the transfer menu.
Simple, but still lacking.....
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September 4th, 2002, 03:52 PM
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Corporal
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by tbontob:
One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
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Yep. That works, except whether miniturization should apply to specific components (researching miniturized depleted uranium) or if it should be applied in general (miniturized weapons) is a matter I'm undecided.
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September 4th, 2002, 06:23 PM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
You could always create a new tech area called "Miniturization" and as you research it, it gives you new mounts which make components smaller but continue to have their normal strength/abilities.
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September 4th, 2002, 07:46 PM
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Re: Things we\'d like to see in the next patch
Wow!!
I haven't read this thread in a few weeks and WOW!!!
You all have my mouth watering... If SEV included most of these I'd be a happy man right there!!
Is there a patch still coming before SEV? I was told by shrapnel that SEV was due mid next year...
Also, some have said there are still legitamate bugs... What are they?
Thanks,
Ken
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