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September 16th, 2002, 09:37 PM
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
I'd like to see either a larger combat area, or less rounds in combat. The effect is that I would like to see unarmed ships actually capable of outrunning (in combat) armed ships. If a ship moves too far on the combat map, this could be reflected by movement on the system map, with the ship that moved being down one movement point for that turn. It seems rather silly for ships to get stuck against the "edge" and then pounded by dreadnaughts.
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Thats what I say also. In SE III you could do just that. Idon't know why Aaron tossed it out.
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September 16th, 2002, 09:52 PM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by President Elect Shang:
Thats what I say also. In SE III you could do just that. Idon't know why Aaron tossed it out.
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While I am not opposed to the idea of retreat in principle, I have yet to hear a suggestion for how it could be implemented that I like. Simply allowing ships to reach the edge and withdraw as they could in SEIII would be fine for turn-based games, but it would have some serious issues in simultaneous turn games. Since you can't change orders in mid turn and allow a retreating ship to go on it's way, you could very easily pull an enemy fleet way out of position by giving your ship a retreat order.
Geoschmo
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September 17th, 2002, 02:24 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by DavidG:
What I'd really like to see is more detail of what is happening in the combat screen in simultaneous games. Like you get if you do auto turns in tac combat in a single player game. You can see what components are getting dammaged in combat. Why is it not like this when you replay a combat in a simultaneous game? It makes it hard to asses you efective your weapons are. And ground combat is even worse. You either win or lose. There is no way to tell how close you were to winning. Why not the ability to replay ground combat like you in the tac combat of a single player game?
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I can't agree with you more! 
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September 17th, 2002, 02:26 AM
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Major
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Re: Things we\'d like to see in the next patch
Quote:
Originally posted by Mylon:
I'd like to see either a larger combat area, or less rounds in combat. The effect is that I would like to see unarmed ships actually capable of outrunning (in combat) armed ships. If a ship moves too far on the combat map, this could be reflected by movement on the system map, with the ship that moved being down one movement point for that turn. It seems rather silly for ships to get stuck against the "edge" and then pounded by dreadnaughts.
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Yes...we have an artificial system now where ships are in a box... 
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September 17th, 2002, 06:00 AM
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National Security Advisor
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Re: Things we\'d like to see in the next patch
I think the best solution to the combat map problem is that when a ship reaches the edge of the map it should be able to "withdrawl" or "retreat".
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September 17th, 2002, 06:04 AM
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Captain
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Re: Things we\'d like to see in the next patch
I would like to see a patch that solves all current problems without introducing more problems.
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September 17th, 2002, 06:23 AM
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Second Lieutenant
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Re: Things we\'d like to see in the next patch
just an idea, how about setting retreat options on your fleets/indiv ships strategies, default to don't chase unless have no orders, but oculd be set to a various combination of if thens.
btw, i want a scenario editor (that's like very powerful, basically be able to start a scenario on 2400.0 because all editing is done b4 game starts)
and then some ways to make If>Then statements that your fleets/ministers could understand, simple stuff, like if he breaks his fleet up and dispresses it then go straight for homeworld, but if he keeps it together hit his fleet. Of course it would have to be done wtih pulldown menus or something.
But just to qualify all this, SE4 + esp GOLD, and of course PBW are all great and i think that would still be playing Pharoah or some other crap strategy game ifit weren't for SE4. Thanks MM and Aaron + PBW + Shrapnel
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