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September 18th, 2002, 11:12 PM
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Private
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Join Date: Aug 2002
Location: Mich, USA
Posts: 25
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Re: Things we\'d like to see in the next patch
I would like to see the ablity to use the resupply depot of a subjugated empire or a protacted one. 
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September 19th, 2002, 12:36 AM
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Second Lieutenant
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Join Date: Jun 2002
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Re: Things we\'d like to see in the next patch
I'd like the map editor fixed.
Make or modify a system on a map by adding a small/tiny planet, no atmosphere. Now add another larger planet in the same place only with a breathable atmosphere. Now set that as Start Point 1. Save the map. Start SEIV and change the start conditions for systems to Good, 3.
Load the map and start the game. Nine times out of 10 - the tiny planet will have been converted to a breathable atmosphere planet but not be changed in size and the other, larger world will not be a starting planet at all.
Sad but true.
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 'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
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September 19th, 2002, 01:41 AM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
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Re: Things we\'d like to see in the next patch
I'd like to see the Politics redone so that :-
1. The AI followed up on his threats
2. Add a Value in the 'Treaty Grid' that says if 2 races know each other, but don't have a treaty.
3. Add some more Setup options to enable just the Score & Rank of all races, but no other details like number of Planets, Resources, etc
4. A history of Events, so that I don't have to remember that Iolo Sun will blow in 3 turns.
That is enough for now.
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September 20th, 2002, 01:12 AM
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Sergeant
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Join Date: Apr 2001
Location: Minneapolis, MN, USA
Posts: 222
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Re: Things we\'d like to see in the next patch
I have another bug for my list:
Satellite launchers do not work in combat. Only during movement.
Another addition:
Allow drones to be recovered.
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September 20th, 2002, 01:27 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Things we\'d like to see in the next patch
1. Wheel Mouse support
2. Slider Bars (to move from right to left up down etc.
3. An ADD TO ALL EMPTY QUES feature that allows one click instead of SHIFT many.
4. Improved Political operations.
5. The ability to use other races ship images if you steal their designs, or conquer them. Once Conquered, their ship images are added to your your ship construction list. You can choose to use your ship images or theirs.
6. A withdraw from combat option for Tatical and Stratigic combat. (You can avoid the fight entirely, RETREAT - STRATIGIC - TATICAL or run from it after its started OPTIONS, WITHDRAW. This feature would allow all ships that have the ability to leave to leave the combat area and can not be used for combat. Damaged ships that can not leave are automatically destroyed, or captured if the attacking fleet has capture ships. Why you ask - well have ever engage an enemy fleet that you thought was 12 ships and it turned out to be 90? You have 20 ships, and now your committed. A nice advantage for race who use cloaking devices but a P.I.T.*** for those who don't.)
7. (May already exsist) A way to disable the frelling Fleet Leader during tatical combat. I have lost way to many ships because of them trying to follow the GD leader and using up all their moves freaking out like a GD grasshopper on a hot plate!
[ September 19, 2002, 12:40: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 20th, 2002, 01:40 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
Posts: 1,894
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Re: Things we\'d like to see in the next patch
Ok, this thing is up to 12 pages so if I am repeating something someone else said forgive me.
I would like to see the capability of moving through jump points made into an “ability” to be giving out of the Ability.txt file. Such as “Combat Best Experience” ability for example.
I would also like to see the ability “Drop Troops” programmed so that it can work with fighters. Actually it is for a strain of fighters that I call small craft. You can think of them as pre-fighter fighters, just think of the shuttles used in Star Wars or Star Trek that ferried men and equipment.
Finally I would like to see (this is a big one) a new “ability” that could be called “Dock Ship” or “Link Ships”. I think this one is pretty self-explanatory but just in case it would allow two or more ships to link up but not fire when linked. This would allow for the creation of a strain of warships that need a piggy back ride through jump points but can “unlink” before combat; fight; then link back up for the next transit.
Oh, since I am making out a wish list two more things. Change the tactical screen from squares to hexes; add in the ability to flee combat like in SE III; and add firing arcs to the Ability.txt file or as a line in the Components.txt file such as the “Weapon Type” line is.
That’s a lot of wishes!
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September 20th, 2002, 01:44 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Things we\'d like to see in the next patch
Quote:
I would also like to see the ability “Drop Troops” programmed so that it can work with fighters. Actually it is for a strain of fighters that I call small craft. You can think of them as pre-fighter fighters, just think of the shuttles used in Star Wars or Star Trek that ferried men and equipment.
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Try this:
Name := Large Fighter Transport
Short Name := Smart Craft
Description := Fighter that can carry troops
Code := FL
Primary Bitmap Name := FighterLarge
Alternate Bitmap Name := FighterLarge
Vehicle Type := Fighter
Tonnage := 95
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 1
Number of Tech Req := 1
Tech Area Req 1 := Fighters
Tech Level Req 1 := 3
Number of Abilities := 2
Ability 1 Type := Combat To Hit Offense Plus
Ability 1 Descr := Maneuverability increases chance to hit enemy targets in combat by 50%.
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Plus
Ability 2 Descr := Small size makes ship 60% harder to hit in combat.
Ability 2 Val 1 := 60
Ability 2 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 25
[ September 19, 2002, 12:46: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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