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Old September 1st, 2019, 11:29 AM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by SaS TrooP View Post
Well, but you have all the data provided in game, with armour, penetrations, speed and fire control settings. Why not comparing them?
Yes, I understand this question well. I should name an example.

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In the above picture I have seen a unit armed with a carbine. The maximum range of the weapon is 500 meters. The cost is 25. These guys I throw from a plane and with a little luck they land next to an enemy unit. All good, they're doing their thing.

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And there is another group of FJg's. Apart from that the guy on the photograph looks like he's thinking of his girl, this unit has a submachine gun instead of the 98k and costs 24 points. The maximum Range of the smg is 150 meters. (They also have different MG's but that does not bother me with my thoughts now.)

Normally, I would prefer the unit which is a bit more expensive so I do not have to think about it. But in this case, I think it would be better to land next to an enemy with a submachine gun in hand, rather than a carbine and therefore, although a comparison of the pure data would allow a different resume, I'd prefer the paratroopers with MP38/40.

And because of all these, I thought to myself: Hey (Yoh), why do not you just delete all the units you do not understand and then you just have two different paratroopers during your second world war? One with bazooka for later and once with any predecessor of the bazooka for beginning of war. Both times with submachine guns. A good stroke of genius mhm?

In the pictures you can see also why I was wondering that some units are underlined and the others are not. Thanks for the explanation @Andy.
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Old September 1st, 2019, 11:37 AM

sigeena sigeena is offline
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Default Re: Infantry class differences, MG fire modes while delaying

Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy. Close yes, but at least 700m away.

Jokes aside, the units are not always so uniform. Some platoons have 2 sections of smgs and another 2 sections with rifles. Tbh, I much prefer the ones with heavier AT weapons.
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  #3  
Old September 1st, 2019, 02:42 PM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by sigeena View Post
Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy.

That's why I spoke to the Oberkommando of Wehrmacht, and demanded that my men's iron crosses should be already awarded before the battle. (The Führer's little beard trembled a little when I brought up my idea. You can say he acts a bit stubborn on unconventional ideas and he also mumbles when he gets upset.)

No joking, I wanted to drop my men where they are in relative safety. On a free surface ideally. But each time they end up next to their enemy. (60 high x 100 long so I am not really surprised)

Heavier AT weapons, geballte Ladung and Pzhm 3, checking of HEAT values ...

Oh, now I think I understand? Of course, I should also remember that possibly enemy tanks are waiting for my soldiers? So far, my FJg have only had to fight against enemy infantry and I never thought of that.

Thank you all much for your answers!

[DRG: ... and that is why we offer a wide variety of choices]
You have really done a great job! Maybe I should probably read the manual instead of modifying my oob ... otherwise I do not have much of all the possibilities?


Thanks again to all
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