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Old September 1st, 2019, 01:54 PM
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Mobhack Mobhack is offline
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Default Re: Infantry class differences, MG fire modes while delaying

SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the open.

The LMG is effectively no difference (in MBT you can have short ranged LMG with assault rifle ammo, or long range ones with full-fat rifle ammo - the latter are definitely better as range is 600m, not 4-500!)

The Anti-tank weapon differs considerably IIRC (check the HEAT values for the gebalt ladnung and Pzhm 3).
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Old September 1st, 2019, 03:05 PM

anlubue anlubue is offline
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Default Re: Infantry class differences, MG fire modes while delaying

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Originally Posted by Mobhack View Post
(check the HEAT values for the gebalt ladnung and Pzhm 3).
Thanks for this hint! (And I also found out now, that the units point value changes if I replace their weapons. That OOB Points Calculator is really helpful. I did not know that too.)
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Old September 1st, 2019, 05:51 PM
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Default Re: Infantry class differences, MG fire modes while delaying

Quote:
Originally Posted by Mobhack View Post
SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the open.

The LMG is effectively no difference (in MBT you can have short ranged LMG with assault rifle ammo, or long range ones with full-fat rifle ammo - the latter are definitely better as range is 600m, not 4-500!)

The Anti-tank weapon differs considerably IIRC (check the HEAT values for the gebalt ladnung and Pzhm 3).
That's why we went to the assault rifle. Get the number of bullets of a SMG but the range of a rifle.

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