|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
September 1st, 2019, 11:29 AM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by SaS TrooP
Well, but you have all the data provided in game, with armour, penetrations, speed and fire control settings. Why not comparing them?
|
Yes, I understand this question well. I should name an example.
In the above picture I have seen a unit armed with a carbine. The maximum range of the weapon is 500 meters. The cost is 25. These guys I throw from a plane and with a little luck they land next to an enemy unit. All good, they're doing their thing.
And there is another group of FJg's. Apart from that the guy on the photograph looks like he's thinking of his girl, this unit has a submachine gun instead of the 98k and costs 24 points. The maximum Range of the smg is 150 meters. (They also have different MG's but that does not bother me with my thoughts now.)
Normally, I would prefer the unit which is a bit more expensive so I do not have to think about it. But in this case, I think it would be better to land next to an enemy with a submachine gun in hand, rather than a carbine and therefore, although a comparison of the pure data would allow a different resume, I'd prefer the paratroopers with MP38/40.
And because of all these, I thought to myself: Hey (Yoh), why do not you just delete all the units you do not understand and then you just have two different paratroopers during your second world war? One with bazooka for later and once with any predecessor of the bazooka for beginning of war. Both times with submachine guns. A good stroke of genius mhm?
In the pictures you can see also why I was wondering that some units are underlined and the others are not. Thanks for the explanation @Andy.
|
September 1st, 2019, 11:37 AM
|
Sergeant
|
|
Join Date: Aug 2012
Posts: 295
Thanks: 3
Thanked 120 Times in 74 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy. Close yes, but at least 700m away.
Jokes aside, the units are not always so uniform. Some platoons have 2 sections of smgs and another 2 sections with rifles. Tbh, I much prefer the ones with heavier AT weapons.
|
The Following User Says Thank You to sigeena For This Useful Post:
|
|
September 1st, 2019, 11:56 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
....and that is why we offer a wide variety of choices
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
September 1st, 2019, 01:54 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the open.
The LMG is effectively no difference (in MBT you can have short ranged LMG with assault rifle ammo, or long range ones with full-fat rifle ammo - the latter are definitely better as range is 600m, not 4-500!)
The Anti-tank weapon differs considerably IIRC (check the HEAT values for the gebalt ladnung and Pzhm 3).
|
The Following 2 Users Say Thank You to Mobhack For This Useful Post:
|
|
September 1st, 2019, 02:42 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by sigeena
Well. I'll hate to be your type of Fallschirm. I wouldn't like to be dropped next to my enemy.
|
That's why I spoke to the Oberkommando of Wehrmacht, and demanded that my men's iron crosses should be already awarded before the battle. (The Führer's little beard trembled a little when I brought up my idea. You can say he acts a bit stubborn on unconventional ideas and he also mumbles when he gets upset.)
No joking, I wanted to drop my men where they are in relative safety. On a free surface ideally. But each time they end up next to their enemy. (60 high x 100 long so I am not really surprised)
Heavier AT weapons, geballte Ladung and Pzhm 3, checking of HEAT values ...
Oh, now I think I understand? Of course, I should also remember that possibly enemy tanks are waiting for my soldiers? So far, my FJg have only had to fight against enemy infantry and I never thought of that.
Thank you all much for your answers!
[DRG: ... and that is why we offer a wide variety of choices]
You have really done a great job! Maybe I should probably read the manual instead of modifying my oob ... otherwise I do not have much of all the possibilities?
Thanks again to all
|
September 1st, 2019, 03:05 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by Mobhack
(check the HEAT values for the gebalt ladnung and Pzhm 3).
|
Thanks for this hint! (And I also found out now, that the units point value changes if I replace their weapons. That OOB Points Calculator is really helpful. I did not know that too.)
|
September 1st, 2019, 05:51 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Die Operasionale Gebied
Posts: 373
Thanks: 103
Thanked 86 Times in 56 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
Quote:
Originally Posted by Mobhack
SMG has less range than rifles - but hits harder when in range. If fighting in woods, at night or in towns, you may prefer the bullet-hoses. me, I usually prefer the range that rifles give me in the open.
The LMG is effectively no difference (in MBT you can have short ranged LMG with assault rifle ammo, or long range ones with full-fat rifle ammo - the latter are definitely better as range is 600m, not 4-500!)
The Anti-tank weapon differs considerably IIRC (check the HEAT values for the gebalt ladnung and Pzhm 3).
|
That's why we went to the assault rifle. Get the number of bullets of a SMG but the range of a rifle.
troopie
__________________
Pamwe Chete
|
The Following User Says Thank You to troopie For This Useful Post:
|
|
September 4th, 2019, 01:14 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
You mean in real life? Selous Scout, FAL something rifle? Or is there one assault rifle in spww2 also?
|
September 4th, 2019, 03:38 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,492
Thanks: 3,963
Thanked 5,702 Times in 2,814 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
There is only one "assault rifle" in SPWW2 because it's was the first one in existence----- German W153 covers the MP43/MP44/STG44
That's my MP43 ( and it's authentic..not a repro).
Last edited by DRG; September 4th, 2019 at 03:55 PM..
|
The Following 2 Users Say Thank You to DRG For This Useful Post:
|
|
September 4th, 2019, 05:26 PM
|
Corporal
|
|
Join Date: Aug 2013
Location: Germany, Caliphate North Rhine Westphalia
Posts: 118
Thanks: 264
Thanked 65 Times in 32 Posts
|
|
Re: Infantry class differences, MG fire modes while delaying
Wow! Somehow beautiful right? With the wood ...
Last edited by anlubue; September 4th, 2019 at 06:05 PM..
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|