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Old October 9th, 2002, 06:38 PM

Foreman Foreman is offline
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Default Re: Things we\'d like to see in the next patch

Thanks canpnq and oleg. I've tried these suggestions and almost satisfied.

After some more playing on this game, I found that checking construction instructions of all planets cost most of my time. If a planet isn't building anything, it's either well developed (filled all facility slots) or not given suitable instruction yet. I would like to see new planet status icon that represents 'no space yard there and all facility slots are filled with highest tech buildings'. Then I may just sort them and pick the planets without that icon.

About the 'interceptor and bomber classification' I mentioned on Last message, I've tried to edit game data (based on Prportions mod) to achieve it. Simply two major concerns:

- All class of fighters have some internal supply storage ability.
- Two sets of small fighter engines: one normal set, and the other without supply storage ability BUT cost much supply during movement. The latter one even get higher engine thrust. The latter set of new small engines could be used to defend planet and/or carriers during battle but cannot leave their planet/carrier to battle since firing cost supplies.

About the 'easier way to get population of different race', I do think migrations shall be allowed during partner kingdoms, just like USA and UK. If players could upload some population while download same amount population, AND not making that planet dormed, that shall be allowed.

Trading ships with loaded population is quick, but I cannot know what's the tranport loads before exchange, and I am playing no-saving games.

[edited: syntax]

[ October 09, 2002, 17:41: Message edited by: Foreman ]
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