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  #1  
Old October 21st, 2002, 07:01 AM

Foreman Foreman is offline
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Default Re: Things we\'d like to see in the next patch

another one cent idea: a new warhead.txt file that defines whether a damage type will bypass something or not -

DAMAGE TYPE := Engines Only
Bypass Normal Shield := False
Bypass Phased Shield := False
Bypass Armor Ability := True
Damage Armor := False
Damage module only terms := 1
Damage module 1 := Standand Ship Movement

DAMAGE TYPE := Mine Warhead
Bypass Normal Shield := True
Bypass Phased Shield := True
Bypass Armor Ability := True
Damage Armor := True
Damage module only Number:= 0

etc...

Or maybe the boolean values could be some numbers, which identity damage type vs specific module, such as Quarter2Shields (400%).
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  #2  
Old October 21st, 2002, 09:42 AM
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dogscoff dogscoff is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
Trading for a race that breathes the same atmosphere accomplishes nothing except make your people angry
Not true. Put 2 million Terrans on a planet. in 10 turns you'll have 3 million population.

Now remove the population and put 1 million Terrans and 1 million Cue Capp on the same planet. In 10 turns time you'll have 4 million population. Doesn't seem like a big deal but in Proportions games, for example...
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  #3  
Old October 22nd, 2002, 05:23 AM

tesco samoa tesco samoa is offline
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Default Re: Things we\'d like to see in the next patch

As per other thread.

Fix the Message system...

Ability to edit Messages...

Ability to view previous Messages...
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #4  
Old October 27th, 2002, 01:58 AM
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Default Re: Things we\'d like to see in the next patch

If MM implements even a small fraction of these suggestions he is god! I wonder if we could narrow it down to some things we really want. Perhaps make a list of 10 to 20 things then we could vote on the ones we'd most like to see?
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  #5  
Old October 26th, 2002, 03:03 PM

tesco samoa tesco samoa is offline
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Default Re: Things we\'d like to see in the next patch

i still think he should open the game up....

That way we can code our own changes...

Also...

Another thing i would like to see.

Set level for defences at a location.

IE.... You deploy mines above a warp point that will be set off against anyone below Partnership...

OR WP and Mines at this planet will fire on any ship below Military alliance.
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #6  
Old October 26th, 2002, 05:45 PM
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Default Re: Things we\'d like to see in the next patch

Immigration/Emigration/Expatriates/Foreign Nationals!
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  #7  
Old October 26th, 2002, 10:36 PM
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CombatSquirrel CombatSquirrel is offline
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Default Re: Things we\'d like to see in the next patch

There are two things I would like to see in the newest patch.

1) the option of excluding certain tech areas from research if a player has a particular racial tech already selected (very useful to avoid the or system: in many mods), and

2) the change in refueling at starbases modified (again). It would be useful and justifiable if a ship that Mothballs and then is eventually Unmothballed at a base gains its full supplies. I think that is a reasonable workaround. It still puts ships out of play for a least a turn, costs a small amount of resources for the Unmothballing, and hoses crew experience. All justified by the nature of base drydock, and manditory crew reassignment (or just awesome shoreleave). But it still allows deepspace bases to be used (as they should be) as rallying points for conquest.

Combat Squirrel

[ October 27, 2002, 01:50: Message edited by: CombatSquirrel ]
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