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  #1  
Old October 27th, 2002, 01:58 AM
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Default Re: Things we\'d like to see in the next patch

If MM implements even a small fraction of these suggestions he is god! I wonder if we could narrow it down to some things we really want. Perhaps make a list of 10 to 20 things then we could vote on the ones we'd most like to see?
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  #2  
Old October 26th, 2002, 03:03 PM

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Default Re: Things we\'d like to see in the next patch

i still think he should open the game up....

That way we can code our own changes...

Also...

Another thing i would like to see.

Set level for defences at a location.

IE.... You deploy mines above a warp point that will be set off against anyone below Partnership...

OR WP and Mines at this planet will fire on any ship below Military alliance.
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  #3  
Old October 26th, 2002, 05:45 PM
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Default Re: Things we\'d like to see in the next patch

Immigration/Emigration/Expatriates/Foreign Nationals!
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Old October 26th, 2002, 10:36 PM
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Default Re: Things we\'d like to see in the next patch

There are two things I would like to see in the newest patch.

1) the option of excluding certain tech areas from research if a player has a particular racial tech already selected (very useful to avoid the or system: in many mods), and

2) the change in refueling at starbases modified (again). It would be useful and justifiable if a ship that Mothballs and then is eventually Unmothballed at a base gains its full supplies. I think that is a reasonable workaround. It still puts ships out of play for a least a turn, costs a small amount of resources for the Unmothballing, and hoses crew experience. All justified by the nature of base drydock, and manditory crew reassignment (or just awesome shoreleave). But it still allows deepspace bases to be used (as they should be) as rallying points for conquest.

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[ October 27, 2002, 01:50: Message edited by: CombatSquirrel ]
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Old October 27th, 2002, 03:40 AM

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Default Re: Things we\'d like to see in the next patch

I'm sure it has already been said, but I'd still love to see worm holethat have a time delay between systems (the jump will take an extra turn to arrive at destination) and see worm holesthat will automatically close after a set number of turns. (After the ship opens the worm hole it can only sustain it for x # of turns, then it colapses).

That and voice commands
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Old October 27th, 2002, 04:04 AM
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Nodachi:
I'd like to see mounts that can add an ability to a component.
Oh HELL yeah! I'd LOVE to turn the Talisman into a MOUNT. The more guns you have benefitting from the Talisman's effects, the more it costs you ... !

Quote:
I don't know if this could work but how about the ability to use more than one mount?
It could be done, IMO. Instead of a "choose one" drop-down list, a "tick-box" list like in empire options.

The difficulty there would be, to prevent using Large -and- Massive mounts for the same weapon; a "restricted mount(s)" field would have to be added, or a "mount family" field and only allow one mount of a given family number (once you pick one, grey out the rest, for example).

Quote:
Mounts that could affect the ROF of a weapon would be good.
Hell yes, again. For example, a "Rapid Fire" mount that cuts damage by 2/3, but also cute ROF by 50% (round UP, so half of 3 is 2) ...

Quote:
A restricted field add to the tech areas. Ex; You have tech A, you can research tech B or tech C, you choose B and now you can not research C. This would add a new element for modders to work with.
I'd LOVE this. I'd also like to see the Restricted Trait fields (etc) in RacialTraits.txt made to work ...
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  #7  
Old October 27th, 2002, 08:14 PM
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Default Re: Things we\'d like to see in the next patch

One thingnthat I would like to see is for the emotionless trait to be fixed. Tis supposed to provide a flat +20% bonus and stay there. Instead it merely freezes the pop happiness at current level.

I had thought that this bug was fixed but I was playing a SE4-1.78 Proportions game and managed to take an enemy homeworld after a sustained siege. Imagine my supprise when I noticed that my spoils of war were frozen at -100%!!

There was nothing I could do. I tried replacing the population, and even tried scouring it with neutron bombs, but in the end I just had to scrap it and move on.

My wrath was legandary.
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