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  #1  
Old October 28th, 2002, 06:18 AM

Hotfoot Hotfoot is offline
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Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by tokche:
a blockade strategy. a fleet goes to a planet kills all of its defenses but after the defenses are down the ships just blockade the planet. this would be very useful when trying to force another empire to surrender but they wont. Jst blockade their Last planet and just wait. they cant do anything.
Couldn't you do this by creating a custom strategy where the ships/fleet only damage the planet to a certain amount (say 75-80%) then pull back?
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  #2  
Old October 28th, 2002, 10:55 AM

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Default Re: Things we\'d like to see in the next patch

Definitely casting in my $.02 in favor of making trait requirements and restrictions work in racialtraits.txt. Definitely has my vote. I'll even send in an actual two cents if it will help

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  #3  
Old October 28th, 2002, 06:43 PM

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Default Re: Things we\'d like to see in the next patch

What were the final results of the poll Jimbob?
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  #4  
Old October 29th, 2002, 01:22 AM
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Default Re: Things we\'d like to see in the next patch

Yea I like to see tha Poll jimbob. I like to vote in it too. There are a lot of good suggestion in this thread. Just as there are a lot that are really more SEV type enhancements. Be nice if we could give MM a nice short doable list of things we'd like.

And based on a current game here is one: Satelite placement. Aren't these things supposed to orbit a planet? Please please please don't place my 100 satellites a mile away on the opposite side of the planet from the attack. spread em out a bit.
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  #5  
Old October 29th, 2002, 02:18 AM
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Default Re: Things we\'d like to see in the next patch

Okay, the thread was called:

SE:IV Platinum Edition (voting topic)

For the entire thread just enter "Platinum" into the search engine (right next to the big bullet at the top of the screen ). The original voting choices are in the very first post. The final tally of what people wanted is posted here below. As long as I've got you though, my personal Favorites as of today are 1) Warp Point Types - I want 5!!, 2) Better Satelite Placement and 3) more damage only types. But hey, I'm just a hack modder - ask Suicide or Val or Rolo or.... Anyway here's the poll data:

Top 15 choices in descending order of popularity:

#12 a-c, spread out/orbit satellites around planets, 13% of votes
#29, mouse wheel support, 9%
#1, components with research and intel functions, 7.5%
#7&8, more “damage only” categories, 7.5%
#22, add “system randomizer” to editor, 6%

#23, add more warp point types, 5.5%
#4, give drones “move to” in orders menu, 5%
#14 , introduce race specific anger modifiers (a.k.a. the blood feuds modifier), 5%
#16, , teach AI to utilize captured populations (utilizing atmospheres) 4.5%
#26, auto-resupply by en routeships running low on supplies, 4%

#6, option to not require star for some types of constructed planets, 3.5%
#17, improve AI combat tactics… esp. “just out of range” and “in & out of range”, 3.5%
#13, introduce anger modifiers for the use of certain components or facilities, 2.5%
#15, give “declare war” teeth. If human or AI agrees, enforce the war footing, 2.5%
#24, racial points used to buy starting technologies, 2.5%

For those who love stats...
General Statistics of the Voting Process:
-total votes cast 205
-top 5 choices received 43% of votes
-top 10 choices received 67% of votes
-distribution is standard bell curve, slightly wide std. dev.

The mouse wheel was the only anomalous topic, with 9% of the votes, but only 5 individuals voting for it. For the most part these voters (more accurately ‘devotees of the mouse wheel’) cast all their votes for #29. I think that I should have limited the number of votes per topic to 3 per person to even this out, but too late now. Perhaps if someone opens a new thread - Platinum II - we could get a new vote keeping in mind the new threads, new ideas, old ideas, etc, and we could fix up the way the weighted voting works.

[ October 29, 2002, 00:20: Message edited by: jimbob ]
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  #6  
Old October 30th, 2002, 02:56 AM
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Default Re: Things we\'d like to see in the next patch

Okay, so no responses to that yet...

Here's what I want for warp point types, five different abilities to add to abilities.txt:
Edit: and by the way, none of these are my original ideas, they've all come from other people at this site

1) ability open warp point
- opens a normal warp point
Value 1 : max distance it can open
Value 2 : 0

2) ability open periodic warp point
Value 1 : max distance it can open
Value 2 : # of turns it appears open then # of turns it appears closed

3) ability open delayed warp point
Value 1 : max distance it can open
Value 2 : turns it takes a ship to get through to other side.

4) ability open "single use" warp point
Value 1 : max distance it can open
Value 2 : # of ships that can pass through before it closes.

5) ability open sieving warp point
Value 1 : max distance it can open
Value 2 : largest ship size that can pass through in kT. Larger ships just excluded, not damaged.

Edit: 6) ability open vampire warp point
Value 1 : max distance it can open
Value 2 : number of resources used per ship that travels through the warp point.
Okay, this one's mine

The number of uses of these abilities are almost limitless - especially if we were able to have more than one ability to each warp point -- can we have multi ability warp points though??

[ October 30, 2002, 01:00: Message edited by: jimbob ]
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  #7  
Old October 30th, 2002, 03:44 AM

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Default Re: Things we\'d like to see in the next patch

I like 'em a lot! This would add quite a bit to the game, as far as making it represent different types of Sci-Fi universes.

As for you being a hack, I will remind you that what you submitted for the B5mod was added almost untouched - other than stuff that had already been done without your knowledge - hardly a hack IMHO
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