.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #261  
Old November 6th, 2002, 06:28 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Things we\'d like to see in the next patch

A nice to have feature:
I would like to be able to do a Multi Add to the Construction Cue when a planet has more than one Space Ship Yard with out going into the build que.
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
So there I am:
10 Space Ship Yards with non sequential numbers.
Shif Click, Choose the ones I want to Multi Add, Add the ship, Done.
I can dream.
Reply With Quote
  #262  
Old November 7th, 2002, 01:19 AM
Dan C.'s Avatar

Dan C. Dan C. is offline
Private
 
Join Date: Oct 2002
Location: London, Ont.
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
Dan C. is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Quote:
The reason: I'm lazy. I can't remember all of the numbers of the Space Ship Yards. I really don't want to name all of them.
I, of course, have the opposite problem. I would like to rename more. It would be nice if the next patch would allow one to re-name a mothballed ship (as you can refit it while being mothballed).

I would also like to re-name systems that I control (i.e. control all the inhabited planets) but I suspect this is more difficult.
__________________
-Dan

L++++ GdY $!+ Fr- C--- SdP T!- Sf A M++ Mp! RNSP Pw? Fq Nd Rp G++++ AuO
Reply With Quote
  #263  
Old November 7th, 2002, 07:43 AM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Ok, I'm posting another idea in this thread since the other thread is mainly for the options from the poll.

I got to think about a new type of weapon. Call it "Shock Wave Device"
Oh, BTW, this would probably have to be for the next SE game, beit SEV or whatever.
But what it would do is once you use the device in battle, it would send a shockwave of damage a certain amount of distance away from your ship. Level I would go like distance 2.
Level II would go 4.
Level III could go 6 and so on up to a max of say 8 or 10.
I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
Level III would do damage 400 at 1 sector, 350 at 2 sector, 300 at 3 sector, 250 at 4 sector, 200 at 5 sector, and 150 at 6 sector.
And so on and so forth.
This would probably be pretty hard to put in I would imagine but it would be awesome to see.

To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.

Any ideas on this?
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #264  
Old November 7th, 2002, 07:52 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Things we\'d like to see in the next patch

I'm trying to picture a shock wave moving through vaccumm..this ain't happening.

Just need to change the name.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #265  
Old November 7th, 2002, 03:08 PM

Gryphin Gryphin is offline
BANNED USER
 
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
Gryphin is on a distinguished road
Default Re: Things we\'d like to see in the next patch

A few fantacy ideas:
Area Affect Weapons
Affects
1 square at range 1 with say 90 Hit Points
3 Squares at rage 2 with 30 Hit Points
5 squares at range 3 with 10 Hit Points

Bouys Launcher
If it could launch
30, 60, and 90 Hit Point Bouys
that explode on impact.
in a "line"
They could be destroyed by PDC. These might slow down the advace of a threat while you pummle it with longer range weapons.

Multi Target Weapon
It will hit any target in the line of fire with each target recieving less damage.

Hard coding for these probalby makes them unlikley.

I refuse to profer a logical how it works for any of these.
Reply With Quote
  #266  
Old November 7th, 2002, 03:44 PM
Ragnarok's Avatar

Ragnarok Ragnarok is offline
General
 
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
Ragnarok is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Quote:
Originally posted by Phoenix-D:
I'm trying to picture a shock wave moving through vaccumm..this ain't happening.

Just need to change the name.

Phoenix-D
Never even thought of the vaccumm... Hmmmm maybe the device shuts off the power to the vaccumm for as long as it takes to fire?

[ November 07, 2002, 13:44: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
Reply With Quote
  #267  
Old November 7th, 2002, 04:22 PM

ScoobGwyn ScoobGwyn is offline
Private
 
Join Date: Nov 2002
Location: Alabama
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
ScoobGwyn is on a distinguished road
Default Re: Things we\'d like to see in the next patch

I would like to see "Move 50", "Move 100", and "Move 500" buttons added to the Transfer Cargo Screen.

Why should I have to click the mouse button SIXTY times to move 600 population to a waiting Transport?!
Reply With Quote
  #268  
Old November 7th, 2002, 06:55 PM
Unknown_Enemy's Avatar

Unknown_Enemy Unknown_Enemy is offline
First Lieutenant
 
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
Unknown_Enemy is on a distinguished road
Default Re: Things we\'d like to see in the next patch

it's done in the beta patch, there are move 100 and move 50 buttons added.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
Reply With Quote
  #269  
Old November 8th, 2002, 01:09 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Quote:
I'm trying to picture a shock wave moving through vaccumm..this ain't happening.
You haven't seen _Star Trek VI: The Undiscovered Country_?
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #270  
Old November 8th, 2002, 01:59 AM
jimbob's Avatar

jimbob jimbob is offline
First Lieutenant
 
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
jimbob is on a distinguished road
Default Re: Things we\'d like to see in the next patch

Ragnarok:

Quote:
I got to think about a new type of weapon. Call it "Shock Wave Device"
Sounds great. If I follow your explanation, it's a little like a weapon from MoO2 - expanding fire ball of doom or some such. Anyway, I made a similar weapon up, and yes, you can definitely increase the damage with range (infact you can have zero damage over the first bit of range if you'd like). The problem will be that the % chance of hitting will degrade with range... you might want to give the weapon a + % to hit, though I suppose some ships will manuover through/over/around the shock wave okay (see Capt Sulu and the Excelsior in Undiscovered Country)

Quote:
I think at level I it could do damage 300 at 1 sector, 200 at 2 sector.
Level II would do damage 350 at 1 sector, 300 at 2 sector, 250 at 3 sector and 200 at 4 sector.
certainly.

Quote:
This would probably be pretty hard to put in I would imagine but it would be awesome to see.
I think this'll be the hard part. You can't have weapons fire radiating away from the ship, only a direct line of fire from the ship to a single target. Furthermore you probably want an area affect. I'm assuming that these are your requests for the next patch - Area Damage and Radiating Weapon Pics - and I agree 100%

Quote:
To balance it, it would be uber expensive, and it would destroy the ship that used it. Causing ones to not build as many as they cost alot for a '1 time use' so to speak.
You can't have 'destroyed on use' for a component that doesn't do a stellar manipulation or 'destroy ship' unless boarded - yet two more good abilities that could be added/tweeked in the next patch!! The best you can do in the meantime is have a long reload time (weapons fire rate of 30 should do)

[ November 08, 2002, 00:03: Message edited by: jimbob ]
__________________
Jimbob

The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.