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Old July 11th, 2020, 03:09 PM
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DRG DRG is offline
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Default Re: #3 The Road to El-Arish

What you found was an error that is bordering on ancient.

The 4 Israeli Para snipers ( U430-U433 ) point the sniper rifle to sound 55 as the unitweapon Sound. Problem is.....there is no sound 55 in MBT and never has been so the game is picking the closest sound based on the weapon data for that rifle. Those units should be pointing to sound 61 like the rest of the Israeli snipers.

Now changed in the master. If you don't play secure PBEM you can change it in your OOB
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Old July 12th, 2020, 04:12 AM
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Default Re: #3 The Road to El-Arish

Quote:
Originally Posted by DRG View Post
What you found was an error that is bordering on ancient.

The 4 Israeli Para snipers ( U430-U433 ) point the sniper rifle to sound 55 as the unitweapon Sound. Problem is.....there is no sound 55 in MBT and never has been so the game is picking the closest sound based on the weapon data for that rifle. Those units should be pointing to sound 61 like the rest of the Israeli snipers.

Now changed in the master. If you don't play secure PBEM you can change it in your OOB
This actually just reminded me of a funny error in MBT scenario 51 AIW: Bir Gifgafa 11/56. Israeli unit A1 is a jeep but when it moves it makes the sound of a horse. Not really a problem at all, more funny than anything else, but I thought you should know.
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Old July 12th, 2020, 08:48 AM
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Exclamation Re: #3 The Road to El-Arish

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Originally Posted by Felix Nephthys View Post

This actually just reminded me of a funny error in MBT scenario 51 AIW: Bir Gifgafa 11/56. Israeli unit A1 is a jeep but when it moves it makes the sound of a horse. Not really a problem at all, more funny than anything else, but I thought you should know.

That's another on bordering on ancient. For whatever reason, the scenario designer decided the Jeep needed to be hobbled and for the speed he picked ( 6 ) the game thinks it's horse-drawn for that unit class.

I have corrected this by increasing the speed to 9. It's an easy fix using the in-game editor.

Thanks for pointing it out
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