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  #1  
Old November 17th, 2013, 09:29 AM

jivemi jivemi is offline
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Question #3 The Road to El-Arish

Just wondering if anybody has ever just drawn this one as the Izzies. They have six light AMX-13 tanks, a few jeeps, four SPA pieces, three motorized infantry platoons and six planes. The Egyptians are dug-in with a mix of tanks, ATG's, mortars, MG's, B10 recoilless guns, and infantry along with some mines and barbed wire. Plus they get heavier tanks and more infantry as reinforcements.

Somehow the attacker is supposed to get TWICE as many points as the Egyptians. Is this even remotely possible? I couldn't even get half as many, suffering a marginal loss . Thanks and happy gaming.
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Old November 17th, 2013, 10:17 AM
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Default Re: #3 The Road to El-Arish

Quote:
Originally Posted by jivemi View Post
Just wondering if anybody has ever just drawn this one as the Izzies. They have six light AMX-13 tanks, a few jeeps, four SPA pieces, three motorized infantry platoons and six planes. The Egyptians are dug-in with a mix of tanks, ATG's, mortars, MG's, B10 recoilless guns, and infantry along with some mines and barbed wire. Plus they get heavier tanks and more infantry as reinforcements.

Somehow the attacker is supposed to get TWICE as many points as the Egyptians. Is this even remotely possible? I couldn't even get half as many, suffering a marginal loss . Thanks and happy gaming.

It's not meant to be easy. However, I will put this on the list to test but if anyone HAS achieved the VC's let me know
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Old November 17th, 2013, 03:53 PM
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Default Re: #3 The Road to El-Arish

Well, this--- http://balagan.info/egyptian-order-o...ab-israeli-war

seems to suggest that a lot of the Russian equipment that shows up as re-enforcements in this scenario wasn't there and any re-enforcements should be Shermans at best. There is NO mention of ISIII's or SU100's and they seem to think that there may have been 4 Archers there not 6 and that alone makes a big difference.

I'll poke around and see what else I can find out then make some adjustments so there is more of a chance to actually make those victory conditions

Don
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Old November 17th, 2013, 04:09 PM
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Default Re: #3 The Road to El-Arish

Try this one and let me know how it went for you this time. I have NOT made it "easy" , This should not generate a walk over result but there have been adjustments that may bring it closer to the spirit of the declared victory conditions and perhaps use more historically accurate equipment on the Egyptian side

Don

EDIT......... I had intended to increase the number of game turns to 14 so before you play increase the turns to 14
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File Type: zip SPSCN003.zip (53.1 KB, 560 views)

Last edited by DRG; November 17th, 2013 at 05:59 PM..
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Old November 17th, 2013, 08:20 PM

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Default Re: #3 The Road to El-Arish

It seems w/o the CD version any changes to the scenario are disabled so I can't increase the turns. Serves me right for being a cheap charlie--also living in PI makes ordering stuff problematic. Anyway thanks for the help; I'll have another go with the modified Egyptian OOB and see what happens.
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Old November 17th, 2013, 08:50 PM
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Default Re: #3 The Road to El-Arish

Use the in game editor

Load the scenario into the game editor
Press deploy for either side
Press the button on the right side of the screen that looks like a watch
Enter 14 then press enter on your keyboard
Press Quit deployment button
Press SAVE
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Old November 17th, 2013, 11:12 PM

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Default Re: #3 The Road to El-Arish

May the God of Battles bless you sir for such precise and patient instruction. Even this old dog can be taught. Not sure it'll make much difference though. With only four tubes of arty and two smoke tanks it's a tough proposition. Last time--with ten turns only--I got creamed again. Wish me luck!
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Old November 17th, 2013, 11:59 PM
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Fallout Re: #3 The Road to El-Arish

Took it that there were "who, what and where issues. Though it seems I'm a "A day late and a dollar short", here are two maps and index of symbols from the USMA at West Point, NY with unit ID in this case under the IDF Southern Command. And I included your source again showing the IDF OOB. Did find an interesting story about how 4 IDF P-51's were used to cut lines of communications using their props just ahead of the two main Para drops. It seems El-Arish was a site of a major air battle in the Sinai War and I couldn't find anything much on El-Jiridi.
http://balagan.info/israeli-order-of...ab-israeli-war
Is this ref worth keeping?


Maps from USMA (Click on maps 3x for largest view.):
Click image for larger version

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ID:	12706
Click image for larger version

Name:	1956war.jpg
Views:	377
Size:	51.1 KB
ID:	12708 Click image for larger version

Name:	1956war1.jpg
Views:	360
Size:	56.3 KB
ID:	12707

Regards,
Pat
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Old November 18th, 2013, 03:30 AM

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Smile Re: #3 The Road to El-Arish

Well I'll be hornswoggled. Got a win out of it, pretty lopsided, too: 2201 to 376. Attached the last turn in case you're interested.


--SPOILERS BELOW--

Previous attempts at "cutting the corner" around the front northern trench stayed on the road too long. This time I high-tailed it into the desert with a wide right hook. A few vehicles got stuck in soft sand but most made it around to the side and rear of the enemy position. There was just enough smoke to mask the flankers--except for one unfortunate laggard .

While this was going on planes and jets took out all the Archers while the sniper and a couple scout jeeps (!) dealt with the front-line ATG's. AMX's caught enemy armored reinforcements in the flank as halftracks and mech infantry swept through to the objectives. A strategy of indirect approach was vindicated yet again.

Appreciate your assistance Don; couldn't have done it without the extra four turns. Cheers.
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File Type: rar Turn 14 El Arish.rar (69.8 KB, 514 views)
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Old November 18th, 2013, 10:03 AM
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Default Re: #3 The Road to El-Arish

OK, I may been to tweak that a bit more. It's supposed to be difficult, but not impossible, to get that 2:1 victory. I don't suppose you have a save around turn 10 ?

Don
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