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Old July 4th, 2023, 01:06 AM
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Mobhack Mobhack is offline
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Default Re: Scenario 37

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Originally Posted by DRG View Post
There is something going on with that scenario that will require more investigation. I tried running it AI vs AI and it did run but normally if I press the enter key that will force the game to pause after the turn it is running but it would not obey the Enter key stop command and at one point I THINK I saw a USMC unit, not a boat out there but I could not stop the game to check so I will have to try again when I have time to watch it. This was a DOS era scenario converted to windows then 9 years ago revised so what's going on is anyone guess.

I had hoped the water was shallow which would explain why leg units were out there but that is not the case
It's the space bar that is the "break in" key for AI v AI games, IIRC since the new fix that allows the U for smoke off and so on in the latest release.

The paragraph that starts:
Quote:
Here are new special hotkeys that allow adjustments while the AI turn is active
In the release history section for V17 (and likely for the latest WW2 as well) doesen't mention the hotkey for AI v AI play, but AFAIR it was the space key to break into those games now.

Edit - I just tried a random AI v AI battle and the space bar allowed breaking into the game.

Last edited by Mobhack; July 4th, 2023 at 01:14 AM..
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Old July 4th, 2023, 05:04 AM
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Default Re: Scenario 37

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Originally Posted by Mobhack View Post

It's the space bar that is the "break in" key for AI v AI games,


......in my defence ( weak at best.....)I was juggling a number of other RL home projects at the same time but I did see what may have been something else in the water around turn 10 but at the time I had the map zoomed all the way out and if I zoomed in the game would center on the action so I missed seeing exactly what it was but it almost looked like a gun......... but I was in the middle of doing other things so that is not a reliable observation
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