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  #1  
Old July 3rd, 2023, 05:26 PM
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Default Re: Scenario 37

The game should not be doing that and I saw something similar but did not get the chance to investigate. It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
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  #2  
Old July 3rd, 2023, 05:53 PM
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Default Re: Scenario 37

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Originally Posted by DRG View Post
It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
Want me to take a look?
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  #3  
Old July 3rd, 2023, 07:28 PM
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Default Re: Scenario 37

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Originally Posted by Suhiir View Post
Quote:
Originally Posted by DRG View Post
It may be the entire scenario needs to be rebuilt as it was originally designed a few years before we made some major changes to the code
Want me to take a look?
If you have the time and inclination then by all means....have a look. I forget why it was "rebuilt" 9 years ago but there must have been another issue like this that was serious enough for it to be marked "Revised".

Its an early one by Ulf......maybe he has some ideas about this little mystery
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Last edited by DRG; July 3rd, 2023 at 07:36 PM..
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  #4  
Old July 3rd, 2023, 11:14 PM
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Default Re: Scenario 37

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Its an early one by Ulf......maybe he has some ideas about this little mystery
I'll send him a note.

My #1 concern is it may ... may ... have something to do with the map itself as I assume (note assume) that was translated (somehow) as well not created new using the WinSPMBT map creator/editor. If this is the case ... ???????
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Old July 4th, 2023, 02:16 AM
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Default Re: Scenario 37

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Originally Posted by DRG View Post
Its an early one by Ulf......maybe he has some ideas about this little mystery
It's one of the first one's I've ever made, so it's old - no doubt it could use a face lift. The map is too large, should maybe be reworked.

I don't remember editing any NKPA snipers to go surfing...
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  #6  
Old July 4th, 2023, 11:47 AM
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Default Re: Scenario 37

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It's one of the first one's I've ever made, so it's old - no doubt it could use a face lift. The map is too large, should maybe be reworked.
So no objections to me revising the scenario?
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  #7  
Old July 4th, 2023, 01:50 PM
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Default Re: Scenario 37

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So no objections to me revising the scenario?
Not at all, go for it.

Btw, regarding the map - IIRC it was created way back in one of the dos versions of the game when the game mostly had the old basic SP terrain options. The scale is off. I relied on a map from some old book - the internet back then was sparse on map info. Made map making quicker tho.

Also looked up Wolmi-do island today - it doesn't look much like it did in the 50s...

The scenario was probably uploaded to the Wargamer scenario archive and from there made it to the game. The people who dealt with me back then have since dropped off. Don't remember their names but they were active in the yahoo group list and I have a faint memory of them wanting to keep going with the dos version (?)...

Last edited by wulfir; July 4th, 2023 at 02:08 PM..
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Old July 4th, 2023, 04:09 PM
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Default Re: Scenario 37

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Originally Posted by wulfir View Post

Also looked up Wolmi-do island today - it doesn't look much like it did in the 50s...
Not even remotely close, It's a theme park now and they have filled in the mudflats so you cannot use Venhola to build the map

One map from that time here
http://samilitaryhistory.org/vol083js.html



You could try using the existing map and run the fix-damage routine with the extended map editor then modify that
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Last edited by DRG; July 4th, 2023 at 09:46 PM..
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Old July 6th, 2023, 03:37 PM
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Default Re: Scenario 37

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It's one of the first one's I've ever made
I assume you just converted the existing scenario to WinSPMBT?

There were well over twice as many North Koreans as were actually present during the battle.
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  #10  
Old July 6th, 2023, 06:26 PM
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Default Re: Scenario 37

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I assume you just converted the existing scenario to WinSPMBT?
I made the scenario in the dos version of the game.

I had by then made a few trembling steps in making scenarios for Steel Panthers II and especially Steel Panthers 3 where I made large size scenarios with a hypothetical WW3 starting with clashes between Iranian and Russian forces in Turkmenistan, this was around 1999 - I enjoyed to play user made scenarios that war uploaded to a scenario archive at a site called the Wargamer but I did not publish any of mine.

Then I discovered the add-on game SP2WW2 and the mod Steel Panthers World at War.
I made two short campaigns for a mod to SPWAW called SP: Head to Head - this mod of a mod had redone OOBs and was focused on PBEM play. Those campaigns got included in that game. I did some map work for PBEM play and an unfinished scenario or two for SPWAW that never got published. I liked to play Poland in PBEM play but the settings were such that in SPWAW it was US Army or Germany or you were toast - because IIRC they factored in some sort of industrial/strategic balance in a tactical game, Poland lost in 1939 so small size battles must reflect this and the Polish OOB was dumbed down. They couldn't hit targets, it was boring.

I started playing PBEM games at the Blitz, mostly SPMBT and after a while SPWW2. I liked the superior depth of those games and liked to hand craft maps for PBEM games. The overwhelming majority of players at the Blitz back then were SPWAW players - which would however all over time drop off or switch to SPWW2/MBT.

Then I made a few scenarios for those games that I uploaded to the Wargamer archive. Some of the PBEM maps I had made I uploaded to the yahoo group. This was around 2003.

I made two US Army campaigns for SPWW2 - Paratroopers in the Pacific and American Crusaders - the first one got included and the other one which was more ambitious got ditched because there was something wrong with it, later on it was snatched from oblivion and included.

The people who dealt with me when it came to scenarios, campaigns and maps were (IIRC) Doug MacBratney and Ed Mortimer. I have not seen them around for ages. I assume they passed things along when the jump was made to winSPMBT but I was not involved in that...
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