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January 9th, 2001, 09:29 PM
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Private
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Re: Machine race
quote: Originally posted by Daynarr:
Oh yeah, I almost forgot. Making AI use master computers can't be done at the moment. AI simply doesn't include them in the design even if he has the tech. Sorry HAL. I hope they will fix it in the next patch.
(sigh)
Tis to be expected when dealing with biologicals. I guess I will have to live with the idea that the life support module and quarters are actually power recharging modules or some such. Thanks for the info.
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I'm sorry Dave, I'm afraid I can't do that.
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I'm sorry Dave, I'm afraid I can't do that.
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January 9th, 2001, 10:08 PM
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Second Lieutenant
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Re: Machine race
quote: Originally posted by HAL:
(sigh)
Tis to be expected when dealing with biologicals. I guess I will have to live with the idea that the life support module and quarters are actually power recharging modules or some such. Thanks for the info.
"I'm sorry, HAL. I'm afraid I can't do that."
Okay, that was evil. You might want to include "Mechanoids" advanced trait since that makes them immune to plagues. Maybe lower the reproductive rate, if you want to make them a race whose members take a long time to build new ones. Or maybe not.
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...can you and your associates arrange that for me, Mr. Morden?
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January 9th, 2001, 10:17 PM
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Lieutenant General
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Re: Machine race
quote: Originally posted by Sinapus:
"I'm sorry, HAL. I'm afraid I can't do that." 
Okay, that was evil. You might want to include "Mechanoids" advanced trait since that makes them immune to plagues. Maybe lower the reproductive rate, if you want to make them a race whose members take a long time to build new ones. Or maybe not.
i wish there was a 'breathe any atmosphere' trait for about 4000 points
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 9th, 2001, 10:25 PM
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Corporal
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Re: Machine race
quote: Originally posted by Puke:
i wish there was a 'breathe any atmosphere' trait for about 4000 points
Yep, the silicoids will not live in the SEIV universe...
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Regards,
KiloOhm
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Regards,
KiloOhm
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January 10th, 2001, 08:16 PM
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Re: Machine race
I played around with the concept some more Last night. I am using 2000pts for the race. I took the worker trait, figure it represents the specialized robots used for extraction. Thought about the engineering trait instead, but wasn't sure about it.
I bought emotionless, but had to sell off some stats to make up the point difference. I took happiness down by 50%, they shouldn't need it being emotionless. I then decreased trade to make up the rest of the difference.
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I'm sorry Dave, I'm afraid I can't do that.
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I'm sorry Dave, I'm afraid I can't do that.
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January 10th, 2001, 08:51 PM
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Corporal
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Re: Machine race
I was wondering what was worthwhile about emotionless the other day and did a little testing. The description is a slight misleading.
It says something like that your population will not get angry or happy. What it leaves out that I saw in my testing wasthat your population appears to always be 'Jubilant' so you get the highest production bonus out of them. Also I tested with 50% and 150% happiness trait and did not see that it made a difference. So you can reduce the cost a bit by going to 50% happiness
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January 10th, 2001, 09:12 PM
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Private
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Re: Machine race
Isn't it cheating then to use a reduced happiness to pay for Emotionless? I may have to play around with some other values because it doesn't seem right.
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I'm sorry Dave, I'm afraid I can't do that.
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I'm sorry Dave, I'm afraid I can't do that.
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