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  #1  
Old September 3rd, 2002, 04:26 PM

Gryphin Gryphin is offline
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Default Re: Emmisive Armor for Dummies, please...

To test this I am guessing I would:
Create 4 different Escorts with
1 Engine
Master Computer
One with 1 Emissive Armor
One with 2 Emissive Armor
One with 3 Emissive Armor
One with 4 Emissive Armor

And a ship
Destroyer, (to pic a size)
6 Engines, (no reason not to)
1 beam weapon, (that does 20 HP
Run the Combat Simulator
Count the Hits befor it is destroyed

Create a 2nd Destroyer
with a beam weapon that does 40 HP

or am I making this too complicated?
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  #2  
Old September 3rd, 2002, 06:28 PM

Lemmy Lemmy is offline
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Default Re: Emmisive Armor for Dummies, please...

here's what i thought happened based on SJ's tests:

What happens if it gets hit with 5?
nothing, the dmg is negated

What happens if it gets hit with 15?
15 dmg is done to the armor, nothing is negated

What happens if it gets this with 35?
armor is destroyed, 5 remaining gets negated if there is another emmissive armor, else it will just do 5 dmg to the next component
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  #3  
Old September 3rd, 2002, 06:35 PM
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Default Re: Emmisive Armor for Dummies, please...

For ships and bases, my understanding is that it could be described by:

The damage from each non-armor-bypassing weapon hit is reduced by X, for every hit on the ship, until this component is destroyed. (Only the highest-rated component with this ability on the ship/base has this effect.)

So, if you have unmodded Emissive Armor I (EA 10 and structure 30 on a component that is always hit first), then:

* You can shrug off an unlimited number of weapon hits that do ten or less points of damage each, no matter how many times you are hit, even by the same enemy during the same turn (exception - fighter Groups combine their damage, meaning a larger fighter group is more powerful ).

* If attacked by an enemy ship with weapons that do 15 points of damage, each one would do 5 points of damage to your armor. It would take six hits to destroy your single EA I component. If you had two EA I components, it would take another six hits to destroy the second EA I component. A single 70-point hit would be exactly enough to destroy both EA I components.

* If your ship had one EA I component and one plain Armor component with 40 structure, then there would be a 50% chance you would lose the EA I after six 15-point hits as above, and a 50% chance that after eight hits you would lose the plain armor, and then it would take another six 15-point hits to destroy the EA I.

PvK
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Old September 3rd, 2002, 06:37 PM
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Default Re: Emmisive Armor for Dummies, please...

Lemmy, that was what it did before Gold patch 2 (v.1.78).
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Old September 3rd, 2002, 06:48 PM
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Default Re: Emmisive Armor for Dummies, please...

Are armor skipping weapons affected by the emissive armor ability?
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Old September 3rd, 2002, 07:20 PM
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Default Re: Emmisive Armor for Dummies, please...

PvK, thank you. Your perspective of looking at it as reducing the strength of the weapon being fired at it helps me understand it better. I think I have it now.

However, given the facts that you have told me here, it seems to me that emmisive armor is still not very useful even in it's "fixed" form. The reamainder damage going straight to components or other armor means that Emmisive armor is actually LESS effective thatn standard armor agasint any weapon that can exceed it's emmisive ability and structure in a single shot. Since most ship weapons available around the time the emmisive armor comes on line fit this qualification, and since fighter weapons are added prior to impact, the high cost of emmisive armor and low effectiveness would seem to make it quite silly to use.

Am I still missing something maybe?

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Old September 3rd, 2002, 08:09 PM

rextorres rextorres is offline
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Default Re: Emmisive Armor for Dummies, please...

I have started using Emissive so I want to make sure I understand it right.

Em Armor III has 50 structure and negates 30 damage from EACH hit.

So in the worse case on the first hit your em armor gets wiped out right away and its a wash because two Armor IIIs have eighty structure points equal to the 50 + 30 from the em.

If the em survives however then it negates another 30 points on the next hit so effectively you've just added 30 armor (or emissiveness) to your defense.

So if you can afford it emissive armor is much better than regular armor.

Also I haven't tested but I thought fighters now shoot individually instead of as a stack - is that true?

Please clarify

[ September 03, 2002, 19:12: Message edited by: rextorres ]
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