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  #11  
Old September 11th, 2002, 09:47 PM
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Default Re: PBW Problem - Combat Replay

I keep a seperate folder for each PBW game. I then use the MOD Launcher utility to start SEIV and load the game.

The advantages are: I do not change the stock SEIV data, empire, or race picture files.
So I can play different MODs without them conflicting with each other. The MOD launcher remembers your Player number and password. My PBW game folders are easy to maintain. Since I have more than one SE4 Version on my machine, I can upgrade the game by simply dragging the game folder over to the newer SE4 Versions folder.

I have a seperate MODlauncher in each SE4 Version folder.

I'm not at home so I can not give you all of the details of the game folder.
1. It has a savegame folder
2. It may have a picture/race etc.. folders for the custom shipsets.
Note: There is no need to copy the stock shipsets.
3. It may have a data folder or other folders needed for a MOD.
4. Since it is PBW and your not the host, you will likely not need the Empire folder or the custom RACE AI that comes with custom shipset.
5. Good Idea to keep a text file with your password, and other players names, emails, empire names, and shipsets.

--------------------------------------------
OK, now to get my ZIP files open into the save game folder...
(setup is WIN98 + WINZIP + MOD Launcher)

...Warning ...start QS9000 procedure...
1. Save attachment game.zip to desktop.
2. Open Save game folder
2a. Right click on MOD Launcher Icon
2b. Click on Properties.
2c. Click on Find Target. It opens a folder window.
2d. Now close the MOD launcher properties window before you do something wrong to it.
2e. open the game folder
2f. open the the savegame folder.
3. Drag the game.zip file into the savegame folder.
4. Right click on the game.zip file and select "extract to".
5. Click on "browse"
6. click on OK
7. click on Extract
8. click on ALL to overwrite all old files.
9. Now you can left click on the MOD Launcher.

As with all QS9000 procedures, explanations and warnings are not allowed and you must follow the instructions explicitly. If it does not work with your setup then you must blindly follow the QS9000 winzip setup procedure MX2233874.BFG...

[ September 11, 2002, 21:15: Message edited by: Wardad ]
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  #12  
Old September 11th, 2002, 10:02 PM
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Default Re: PBW Problem - Combat Replay

Quote:
Originally posted by tbontob:
Then I copied all the files out of Survivor 2rd1_14 to "savegame" directly.

And it worked!

I would think that the program would look for the combat file in the same Survivor 2rd1_14 folder where it found the data for the turn. But apparently it doesn't.

It is a workaround which works but is kinda messy.

Does anyone have a better solution?
No, there is no better solution than having the files in the "savegame" folder. That is what we have all been saying all along and thought that you were doing. It must be that Mac speak language barrier or something.

The game files have to be in a directory/folder/file called "Savegame" and this "Savegame" folder/file/directory must be in the same folder/file/directory with the se4.exe executable program. You can browse to a different directory as you said ang get the .gam file, but it will not look there for the .cmb files. It will look in the folder/file/directory named "Savegame". You can do what Wardad suggests if you like and then keep your game files all separate. That is not a bad solution. You need ot use the modpicker or modify the path.txt file to get it to work though. And you still need to have the files in a folder/file/directory called "Savegame", but it will be under the mod folder instead of in the same folder/file/directory with the se4.exe program file then.

Geoschmo
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  #13  
Old September 11th, 2002, 11:56 PM
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Default Re: PBW Problem - Combat Replay

Hmmmmmmmm....

Two points:
1) No one actually said clearly to ditch the holding file in which the data files are housed.
2) In playing against the AI, the computer does not look at the "savegame" file to replay the battle.

Is this schizophrenic behaviour or what?

Another area where the Mac is so clearly superior...

What's that? What are you guys throwing at me? cabbages, tomatoes, turnips?
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  #14  
Old September 12th, 2002, 12:11 AM
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Default Re: PBW Problem - Combat Replay

Now that I got everybody mad at me...

Where do I find this Mod Launcher?
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  #15  
Old September 12th, 2002, 12:21 AM
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Default Re: PBW Problem - Combat Replay

Quote:
Originally posted by tbontob:
Now that I got everybody mad at me...

Where do I find this Mod Launcher?
Gold CD Extras folder in Matryxmodlauncher.zip (I think.)
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  #16  
Old September 12th, 2002, 01:55 AM
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Default Re: PBW Problem - Combat Replay

Quote:
Originally posted by tbontob:
1) No one actually said clearly to ditch the holding file in which the data files are housed.
No, you are probably right. We all made assumptions. Chalk it up to the language barrier.
Quote:
2) In playing against the AI, the computer does not look at the "savegame" file to replay the battle.

Is this schizophrenic behaviour or what?

Another area where the Mac is so clearly superior...
Nope, not schizo, just different. When you play a turn based solo game against the AI the game stores the files in the History folder/file/directroy instead of the savegame folder/file/directory. If you played a simultaneous turn hotseat game against the AI however it would save the files in the savegame folder/file/directory. It's not a difference in playing humans and AI, it's a differance in playing turn-based and simultaneous games.

Quote:
What's that? What are you guys throwing at me? cabbages, tomatoes, turnips?
Apples.
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  #17  
Old September 12th, 2002, 02:42 AM
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Default Re: PBW Problem - Combat Replay

[quote]Originally posted by geoschmo:
quote:
Originally posted by tbontob:
Quote:
What's that? What are you guys throwing at me? cabbages, tomatoes, turnips?
Apples.

McIntoshes?
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