.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2002, 07:38 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Troop Transport Pathfinding Problems

I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
Reply With Quote
  #2  
Old September 15th, 2002, 01:29 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Troop Transport Pathfinding Problems

Quote:
Originally posted by Q:
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
There's an even more pervasive problem with targeting planets. Say you target a planet; with drones, or missiles. In tactical you target the closest square, planets being made of 4 squares. But no matter what, the misile or drone targets a distant square. It can happen that your missiles movement ends before impact. Now your drone has to endure another round of couterattacks before impact.

Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in.
Reply With Quote
  #3  
Old September 15th, 2002, 01:11 AM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Troop Transport Pathfinding Problems

Quote:
Originally posted by Arkcon:
quote:
Originally posted by Q:
I had the same problem and as said this is a general issue in SE IV. I did see drones blocked by moons and therefore unable to attack.
There's an even more pervasive problem with targeting planets. Say you target a planet; with drones, or missiles. In tactical you target the closest square, planets being made of 4 squares. But no matter what, the misile or drone targets a distant square. It can happen that your missiles movement ends before impact. Now your drone has to endure another round of couterattacks before impact.

Oh well, that's really just a little randomness to keep the game interesting when you use missiles I guess, but these little tiny shortcomings add up to make drones seem less useful given the effort put in.

Hmmm, I was under impression it was fixed in one of the latest patches: the target point of a planet is its center now.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #4  
Old September 15th, 2002, 06:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Troop Transport Pathfinding Problems

Yeah, the missiles targeting planets problem was fixed.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old September 15th, 2002, 03:15 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Troop Transport Pathfinding Problems

Quote:
Originally posted by Imperator Fyron:
Yeah, the missiles targeting planets problem was fixed.
Hmm, must atart playing around with drons again vs those annoying little planets
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.