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September 14th, 2002, 12:00 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Ship Prototypes
Quote:
Originally posted by Suicide Junkie:
Is there a difference between pulling a prototype out of a queue on the turn you put it in, and trying to pull it out & edit a few turns later?
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Hmmm... now see, I was gonna test this some lazy Sunday afternoon, but if I have to test both ways, well ... I'm starting to doubt that this info is worth it.
Well, to answer questions from another thread, I'm gonna test drone warheads, thats for sure. I've ignored drones until now because getting them seems like wasted research. But they've become interesting in their uselessness, if that makes any sense
[ September 13, 2002, 23:03: Message edited by: Arkcon ]
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September 14th, 2002, 12:06 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Ship Prototypes
Quote:
Originally posted by Suicide Junkie:
Is there a difference between pulling a prototype out of a queue on the turn you put it in, and trying to pull it out & edit a few turns later?
Also remember that you have to hunt down every copy in any build queue, even if it is not at the front!
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It is a great way to confuse the system. Two of my ships ended up being retrofited to someone elses design that way in a PBW game.
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So many ugly women, so little beer.
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September 14th, 2002, 05:16 PM
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Brigadier General
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Join Date: Dec 2001
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Re: Ship Prototypes
Quote:
Originally posted by Atrocities:
Who here has ever cried over the loss of 0001 ship? Not me........
All though if I have a ship that is 0001 or even 0002 for a long time, I will send it to the homeworld and mothball it. For historical sake.
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My humble people have something called a "Museum" where holographic generators can recreate the environment of historical ships, allowing me to scrap the ships
and wardad, I thought that was fixed?
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September 17th, 2002, 01:42 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Ship Prototypes
Terran C,
The PBW game is Gold Patch 1
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