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  #1  
Old September 18th, 2002, 04:18 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: A Questionaire - redux

Weapon or Facility -- Value/Strategic/Tactical

Long Range Scanners -- 0 'Send in an old ship
ECM unit -- 10 'Essential
Combat sensor -- 10 'Essential
Tractor/repulse beam -- 2 'I tend to use smaller ships
Scattering armor -- 10 'Essential
Stealth armor -- 10 'Essential + excellent early on
Cloaking -- 0 'Waste of space. Use stealth armour
Tachyon (engine destroying) cannon -- 4 'When they ignored shields they were an 8
Frigates -- 7 'Test the strength of an enemy fleet
APB cannon -- 3 'Offence and defence rule. Damage is secondary
Null space cannon -- 5 'Ditto

> Name your favorite ship type/size and why.
Light cruisers coz thats where you get the heavy mount. I stop researching ship construction for a while after I get here. Later on I use battlecruisers and battleships. With a speed advantage you can sometimes avoid slower fleets.

> How far do you research propulsion and why?
General up to level 1 contra. Late in the game if I have nothing better to research I'll go to quantum 1

> Do you use training facilities and why?
Always. Bar the religious talisman you live and die on your ships offensive and defensive capability. Its probabaly different against the AI but I wouldn't know.

Cheers,
Askan
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  #2  
Old September 18th, 2002, 07:59 AM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Let me add two more to the list:
  1. Emissive armor -- NA/__/__
  2. Shields -- NA/__/__
Forgot to add them to the mix.
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  #3  
Old September 18th, 2002, 08:01 AM

Baron Grazic Baron Grazic is offline
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Default Re: A Questionaire - redux

1. Emissive armor -- NA/0/0 - Still only using SE IV 1.49
2. Shields -- NA/10/10

Perhaps Master Computers should also be added to the list?

[ September 18, 2002, 07:02: Message edited by: Baron Grazic ]
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  #4  
Old September 18th, 2002, 05:24 PM
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Katchoo Katchoo is offline
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Default Re: A Questionaire - redux

Emissive armor -- NA/8/8
Shields -- NA/10/10

Now in regards to Training Facility, what exactly does it do in games solely against the AI using mostly Tactical combat? Does it increase/decrease hit percentages? I thought Training Facilities only helped out when playing against other players and when using Strategic Combat.

I haven't played on PBW yet so i've never felt the need to build Training Facilities
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  #5  
Old September 18th, 2002, 05:52 PM
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Gandalph Gandalph is offline
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Default Re: A Questionaire - redux

Quote:
Originally posted by Elowan:
First part: On a scale of 1-10 with '0' being 'no value' plz rate the importance of the following (in your experience) in SEIV:

Weapon or Facility -- Value/Strategic/Tactical
  1. Long Range Scanners -- NA/_0_/_0_
  2. ECM unit -- NA/_10_/_10_
  3. Combat sensor -- NA/_10_/_10_Unless you are religious, then Talisman.
  4. Tractor/repulse beam -- NA/_0_/_0_
  5. Scattering armor -- NA/_5_/_5_Always on larger bases for the defense boost.
  6. Stealth armor -- NA/_10_/_10_As early as possible for cloaking.
  7. Cloaking -- NA/_0_/_0_
  8. Tachyon(believe you mean ID here) (engine destroying) cannon -- 1.67 or earlier NA/_10_/_10_ - 1.78 NA/_7_/_7_
  9. Frigates -- NA/_3_/_3_
  10. APB cannon -- NA/_8_/_8_
  11. Null space cannon -- NA/_4_/_4_
  12. Emissive armor -- NA/_0_/_0_
  13. Shields -- NA/_10_/_10_ But not until Phased. In PBW and TDM solo PPB's are used alot.
  14. Master Computer -- NA/_6_/_6_ Against Psychic it is a must have.

Second part:
  1. Name your favorite ship type/size and why.
    Battle Cruisers - They have excellent speed and good enough weaponry to even beat baseships if trained. I also use Light Cruisers for colony, defense, and support.
  2. How far do you research propulsion and why?
    Quantum 1, as stated earlier, fastest and by this time don't worry about resources
  3. Do you use training facilities and why?
    In PBW it is a must to have fully trained fleets in battle. In solo play, I don't bother.
Thanks!
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  #6  
Old September 18th, 2002, 06:13 PM

Elowan Elowan is offline
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Default Re: A Questionaire - redux

Quote:
Originally posted by Baron Grazic:
Perhaps Master Computers should also be added to the list?
This shows what happens when I haven't had my second cuppa - I had had that on the list, but it dissapeared.

Thanks everyone for your answers to date. This is turning out to be very informative and I would suggest that all newbies (like myself) take heed.

Quote:
Third part:
  1. Master computer -- NA/__/__
    -- if you use an MR, do you add an Auxillary Bridge? -- Y/N

    I add an AB to my larger ships with MC since MCII only costs 20kt and the AR 10kt. I do that in the event that the ship gets infected with a virus.
  2. Good idea or bad and why?
  3. Smallest ship with QR -- __?
    -- And speaking of computers -
  4. do you research Computer Complexes? Y/N.
    -- Reason?


[ September 18, 2002, 17:42: Message edited by: Elowan ]
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  #7  
Old September 18th, 2002, 06:44 PM

Undertakr Undertakr is offline
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Default Re: A Questionaire - redux

ECM unit -- 8
Combat sensor -- 8
Tractor/repulse beam -- 1
Emissive armor -- 5
Shields -- 7
Scattering armor -- 7
Stealth armor -- 1
Cloaking -- 1
Tachyon (engine destroying) cannon -- 8
Frigates -- 1
APB cannon -- NA (never used it)
Null space cannon -- 10

How far do you research propulsion and why? Usually max it just because I can.
Do you use training facilities and why?
Never, because I have use the two most overpowered items in the game, Null Space and the Talisman. The only way to counter that combination (of course I have PD's too) is to double my ship output and then catch me.

- takr

- takr
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