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  #1  
Old September 19th, 2002, 03:04 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: S. J. Question/suggestion regarding QNP...

Quote:
Originally posted by Slick:
The other day at the office, I received a piece of mail (the kind with an envelope) containing a PRINTED E-MAIL.

I had to sit down to catch my breath.

Slick.
Right, and a pink elephant followed you home.
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  #2  
Old September 19th, 2002, 06:16 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: S. J. Question/suggestion regarding QNP...

Quote:
Originally posted by Rainstorm:
Suicide Junkie, to follow up on my PM, I started another game and experienced the same problem. I switched to the problem race and noticed a few things:

1) I got some error in the AI file about values for Drone Attack on my first turn.

2) They can't research because they do not have the tech to build research centers, and have none on their starting homeworlds

3) They have Frigate tech, and a bunch of ship designs, but no space yard on their home planet and no option to build one from the list.

Any clue what is going on here?
I don't know the answer to #1; but, judging from info in other Posts about P&N here on the forum, the answer to questions 2 & 3 is that you didn't give the AI the "normal" racial trait. Each race needs to be set for either "normal", "pirate" or "nomad".
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  #3  
Old September 19th, 2002, 06:49 PM

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Default Re: S. J. Question/suggestion regarding QNP...

I understand the part about the normal trait, but what control do I have over that? I'm not aware I could go in and set individual AIs racial traits.
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