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Old September 27th, 2002, 05:34 PM

tesco samoa tesco samoa is offline
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Default Re: Request: Simultaneous combat

Or he could just make the combat occur real time... On auto... That would clean up most of the problems.

Initative or one ship moving at a time etc... does not work. The Problem is not removed.

Everything should be occuring at the same time.

If that ever occurs then combat will work in seiv. Until then it is flawed.

That way range works. Ship movement works. Fleets work. Units work.

I doubt this will happen.

So perhaps the combat system should be set where
the movement is the same as it is in regular ship movements.

And the creation of Temp Damage and Temp Ship Destroyed. So that all ships can partake in the battle. And at the end of each combat segment all damage is changed from temp to real.

I could detail it out later. It would be a long post.

But the juice of it is One combat turn is made up of many segments. That way the current game turn based engine could be used.

But that kind of system would need initative based on crew experience, fleet experience, computers, sensors, current damage. etc...

Not based on movement or engine numbers.

Then they build the number of actions out of this for a ship or unit and then run though the segments removing action points from the highest to lowest. And away you go.
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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