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September 30th, 2002, 12:50 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Varying Weapons Accuracy
Quote:
Originally posted by dogscoff:
To get around this problem, switch of tech trading in PBW games and force the players to trade and analyse ships if they want to trade techs.
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Agreed, it's easy enough to work around. But seriously, why is it like that -- so you don't take advantage of the AI? Is that so important?
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September 30th, 2002, 11:25 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Varying Weapons Accuracy
Arkcon,
If you are asking if it is important not to take advantage of the AI the answer is Yes and No.
It is a matter of Play Style. Many people here fight the AI with self imposed restrictions.
Some won't trade tech and others won't use Training Facilites.
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October 1st, 2002, 02:26 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: Varying Weapons Accuracy
Quote:
Originally posted by Gryphin:
Many people here fight the AI with self imposed restrictions. Some won't trade tech and others won't use Training Facilites.
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Agreed. We all have choices to make. Therefore, IMHO the game doesn't need to be hardcoded to prevent anything that a human wouldn't fall for.
I am frequently, in a current game on PBW, gifting star charts and comm channels. I get nothing in return, 'cause no one has reciprocated, but I don't mind. I just want to move the game along by saving everyone explore time.
I don't believe all trades have to be "fair", against humans or AI. I just think it's dumb to have tech acquisition work one way in one case and a different way another time, is all.
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October 1st, 2002, 02:42 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
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Re: Varying Weapons Accuracy
I got tired of beating up the AI. I modded them, used the TDM races, etc.. just to make it tougher.
That wasn't enough!!! I had to move on to PBW for some real stress and some real losses.
Next time my woman is out of town, me and several mugs of Black&Tan are going to kick some AI butt anyway we can.
__________________
So many ugly women, so little beer.
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October 1st, 2002, 03:31 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
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Re: Varying Weapons Accuracy
Wave-Motion Guns have +30% to-hit. As far as I know the null space do not - so I'm not sure why they would hit more.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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