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Old October 3rd, 2002, 09:28 PM
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Default Re: Ancient Ruins & Advanced Technology?

The text descriptions on the planets are utterly irrelevant; they have no effect whatsoever on what's found there. The only thing that matters is the presence of the Ruins icon, and the planet appearing on (F4) Planets/Special.

The Ancient Ruins ability gives you one or more normal techs when you colonize the planet; Ancient Ruins Unique gives one of the (normally) unresearchable techs.
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Old October 3rd, 2002, 09:45 PM
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Default Re: Ancient Ruins & Advanced Technology?

Quote:
Originally posted by capnq:
The text descriptions on the planets are utterly irrelevant; they have no effect whatsoever on what's found there. The only thing that matters is the presence of the Ruins icon, and the planet appearing on (F4) Planets/Special.

The Ancient Ruins ability gives you one or more normal techs when you colonize the planet; Ancient Ruins Unique gives one of the (normally) unresearchable techs.
Ah...so.

I felt kinda dumb when I started this thread. But it seems that I am not the only one who has some confusion in this area.

capnq...you mention "Ancient ruins Unique" Is that an icon or just your discription for unresearchable projects? If it is an icon, what does it look like?

[ October 03, 2002, 20:46: Message edited by: tbontob ]
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Old October 3rd, 2002, 09:48 PM
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Default Re: Ancient Ruins & Advanced Technology?

It is a different ability in the game, but has the same icon.

The planets are predestined to give you one or the other type of technology when the map is created.
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Old October 4th, 2002, 04:15 PM

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Default Re: Ancient Ruins & Advanced Technology?

Quote:
Originally posted by Suicide Junkie:
It is a different ability in the game, but has the same icon.

The planets are predestined to give you one or the other type of technology when the map is created.
If you get the message "We have detected advanced technology present on this planet." then you will get one of the unique unresearchable technologies or nothing if you already have the one assigned to that planet. Originally, there was a "nothing" technology as one of the uniques so you could get nothing even as your first unique tech, but I don't know if this is still the case.

Any other message ("ruins", "devices", "cities", etc.) indicates that you will get one level in up to three researchable techs. These are not fixed ahead of time so you can "save file scum" if you don't get anything useful. The techs that you get are not totally random. There is some logic in picking what you get, but I have no idea what it is.
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Old October 4th, 2002, 04:24 PM
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Default Re: Ancient Ruins & Advanced Technology?

Also, a few mods will change the descriptions so that you cannot tell which are ancient tech ruins, which are normal tech ruins, and which will give you nothing.
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Old October 4th, 2002, 07:16 PM
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Default Re: Ancient Ruins & Advanced Technology?

Assuming we are to get technology, when do we get it? The next turn after colonization?

Is the time we get it, variable? That is maybe 1 turn, maybe 3 turns?

Maybe I should have been paying more attention, but I haven't
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Old October 4th, 2002, 07:25 PM
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Default Re: Ancient Ruins & Advanced Technology?

Quote:
Originally posted by tbontob:
Assuming we are to get technology, when do we get it? The next turn after colonization?

Is the time we get it, variable? That is maybe 1 turn, maybe 3 turns?

Maybe I should have been paying more attention, but I haven't
You get it right away. So if you colonize the planet, once you push end turn you will have message in your log at the beginning of next turn saying you have new tech. Then you will see it either in your components list, or the research fields.
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