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October 4th, 2002, 07:38 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Ancient Ruins & Advanced Technology?
Ancient Ruins and Ancient Ruins Unique are what the planet's abilities are called in the Map Editor.
The techs appear in the (F10) Log at the same time as the message that you've established the new colony.
[ October 04, 2002, 18:42: Message edited by: capnq ]
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"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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October 4th, 2002, 08:09 PM
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Shrapnel Fanatic
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Re: Ancient Ruins & Advanced Technology?
Quote:
You get it right away. So if you colonize the planet, once you push end turn you will have message in your log at the beginning of next turn saying you have new tech. Then you will see it either in your components list, or the research fields.
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You get it even quicker than that.
In a sequential turn game, you will find that you get a message and can design with the new tech as soon as the colony lands... and before you hit end turn.
The message that you've discovered the tech remains in the log for your next turn as well.
[ October 04, 2002, 19:10: Message edited by: Suicide Junkie ]
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October 4th, 2002, 08:14 PM
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Major
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Re: Ancient Ruins & Advanced Technology?
thanx guys.
One Last question...I hope
What determines the tech found? It would seem that the tech we are currently researching is a factor. Y/N?
Does it depend upon the number of research points? In other words, is there an upper limit in terms of research points that a tech will be given?
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October 4th, 2002, 08:57 PM
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Corporal
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Re: Ancient Ruins & Advanced Technology?
Quote:
Originally posted by tbontob:
What determines the tech found? It would seem that the tech we are currently researching is a factor. Y/N?
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Maybe. Probably.
Quote:
Does it depend upon the number of research points? In other words, is there an upper limit in terms of research points that a tech will be given?
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There doesn't seem to be since colony techs are popular.
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October 4th, 2002, 09:32 PM
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Lieutenant Colonel
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Re: Ancient Ruins & Advanced Technology?
Quote:
Originally posted by tbontob:
thanx guys.
One Last question...I hope
What determines the tech found? It would seem that the tech we are currently researching is a factor. Y/N?
Does it depend upon the number of research points? In other words, is there an upper limit in terms of research points that a tech will be given?
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It may just be coincidence that you got what you were researching. It seems to prefer infrastructure improvements (basic facilty levels and colonization techs). I don't remember getting a weapon. Maybe it will help with basic research (like Military Science).
Upper Limit? I did recieve a 500K point colony tech.
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October 4th, 2002, 10:04 PM
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Colonel
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Re: Ancient Ruins & Advanced Technology?
Quote:
Originally posted by Wardad:
It may just be coincidence that you got what you were researching. It seems to prefer infrastructure improvements (basic facilty levels and colonization techs). I don't remember getting a weapon. Maybe it will help with basic research (like Military Science).
Upper Limit? I did recieve a 500K point colony tech.
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No, I've gotten high level techs - stellar manipulation V, and all sorts of weapons. I've even gotten racial techs - organic and religious. Which only works if I took that trait. So, AFAIK, it's totally random.
Just remember if you get the message APB 1, that the game might have generated APB 1, APB 2 or APB 20.
It's just a joy when I get 3 techs from a ruin, I wish I could give my scientists a nice pay bonus when that happens. Trying to remember if I gottn more than 3, I think 5 happened a few patches ago, but not lately.
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