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October 11th, 2002, 01:31 AM
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Private
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Join Date: Oct 2002
Location: Colorado
Posts: 21
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Re: newest beta patch?
lol, ok then any idea when this new patch is going to be tested and released?
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October 11th, 2002, 12:31 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: newest beta patch?
Quote:
Originally posted by soxx:
lol, ok then any idea when this new patch is going to be tested and released?
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We are testing it at the moment but no release date yet.
Version 1.80:
1. Fixed - Integer Overflow when a unit with no shields was hit by normal
weapons.
2. Changed - "Crew ConVersion" damage type will only work against ships
regardless of the target type.
3. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not).
4. Fixed - You can now give resource gifts in excess of 200,000.
5. Added - "x10000" and "x100000" to the Select Package window for resources.
6. Fixed - Fighters were unable to "Fire On And Destroy" ships.
7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.
Version 1.79:
1. Fixed - "X Damage to Shields" damage types were not working correctly.
2. Fixed - Shield Depeleters will now work properly against units.
3. Fixed - The result of a Communication interception intelligence project
will be displayed with arrows in the log window.
4. Fixed - Ships would clear their order if trying to move to sector 0,0.
5. Fixed - Ships with regnerating armor will regnerate all of their armor
at the end of combat.
6. Fixed - During a Deconstruct & Analyze, you would sometimes receive duplicate
techs if a component and the vehicle size were new to you.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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October 12th, 2002, 01:42 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
Posts: 720
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Re: newest beta patch?
3. Fixed - "Crew ConVersion" damage type will fail against a ship with
a Master Computer (regardless if that component is damaged or
not).
Damn! So much for the Computer Virus and AS combo. 
__________________
This is the 21st century, right? Then where the hell is my flying car?
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October 11th, 2002, 03:29 PM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: newest beta patch?
Quote:
5. Added - "x10000" and "x100000" to the Select Package window for resources
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Quote:
7. Fixed - Organic Armor was pre-regenerating itself before damage occurred
in combat.
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Argh !! So long for the formely best armor of the game...
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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October 11th, 2002, 03:40 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: newest beta patch?
What an excellent little patch set! I think every single one of these flaws has been bugging me at least subconciously. Great work! 
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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October 11th, 2002, 04:25 PM
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Corporal
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Join Date: Sep 2002
Posts: 123
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Re: newest beta patch?
I really appreciate the bug fixes and all, but I'm wondering if we'll see any new features before SE V. Technically things like the production queue and upgrade system aren't bugs, but they could use some improvement.
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October 11th, 2002, 04:30 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: newest beta patch?
Quote:
Argh !! So long for the formely best armor of the game...
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Wow. That is a massive change. Seems like this would take a redesign of Organic Armor to have this take effect. Is there any more specific details about the way it works compared to the way it will work when fixed?
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