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October 22nd, 2002, 12:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: To Suicide Junkie
All the AIs should be picking the Normal trait...
If you right-click on one of them, and check out which traits they have purchased, what does it say?
The Pirate and Nomad traits are there for the human player to choose, and result in a totally different game. It basically turns into an up-close-and-personal game of survival at any cost.
When you are playing as a Pirate or Nomad against properly working normal AIs, you can and should use any cheap tricks you can come up with. Tactical combat is a must, and capturing ships for tech is very important.
[ October 21, 2002, 23:44: Message edited by: Suicide Junkie ]
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October 22nd, 2002, 12:42 AM
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Corporal
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Join Date: Dec 2001
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Re: To Suicide Junkie
I clicked on about a half dozen and they were all normal traits. How do you account though, for the fact that not a single one is colonizing. This is about turn 56.
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October 22nd, 2002, 12:45 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: To Suicide Junkie
Hrm...
The colony ships don't have a 3life-support requirement, do they?
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October 22nd, 2002, 12:48 AM
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Corporal
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Re: To Suicide Junkie
Yes they do.
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October 22nd, 2002, 12:52 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: To Suicide Junkie
That would be why they're not building colony ships then...
I didn't think that little test tweak had gone beyond my test game with Fyron.
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October 22nd, 2002, 12:55 AM
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Corporal
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Re: To Suicide Junkie
What do I need to change in the data/ship file? Make it 1 life support?
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October 22nd, 2002, 01:02 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: To Suicide Junkie
That should do it.
I'm on dialup right now, so I'll have the official link corrected by tomorrow.
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