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  #1  
Old October 22nd, 2002, 12:48 AM

ArchAngel7 ArchAngel7 is offline
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Yes they do.
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  #2  
Old October 22nd, 2002, 12:52 AM
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Suicide Junkie Suicide Junkie is offline
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That would be why they're not building colony ships then...
I didn't think that little test tweak had gone beyond my test game with Fyron.
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  #3  
Old October 22nd, 2002, 12:55 AM

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What do I need to change in the data/ship file? Make it 1 life support?
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Old October 22nd, 2002, 01:02 AM
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That should do it.

I'm on dialup right now, so I'll have the official link corrected by tomorrow.
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  #5  
Old October 22nd, 2002, 02:34 PM

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I guess I should have asked this Last night, but is the Battlemoon expected to move in this mod?
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  #6  
Old October 22nd, 2002, 03:14 PM
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In order to get a battlemoon to move, IIRC, you need 67 Ion Engines, or 34 Quantum engines.
Just keep piling on the engines, and it'll go.

If you add too many engines, the speed will overflow, and SE4 resets it to zero.
Thus, the maximum speed available is 1mp on a battlemoon. If you have propulsion experts, this becomes 2mp on the system map.
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Old October 22nd, 2002, 04:06 PM

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The reason I asked is because you have it written as " engines per move- 200", "requirement max engines- 99". If you need 200 for 1 movement but can only put on 99 your never going to go anywhere.
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