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November 3rd, 2002, 04:26 AM
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National Security Advisor
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Re: What to do with Nebulae Systems
"With the BSYs, you can build a ton of Weapons Platforms right away to protect the new RW/SW colony."
You can do that with ships too- and they don't have to be built on-site.
The only difference is the bases get 50% maintance reduction and the ships can be moved away when you're done.
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November 3rd, 2002, 05:11 AM
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Shrapnel Fanatic
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Re: What to do with Nebulae Systems
I didn't say you couldn't do it with ships. But with a RW or SW, you might want to make it a major construction center, so you can get a kick start on the BSYs you'll want there. 
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November 3rd, 2002, 05:11 AM
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Re: What to do with Nebulae Systems
Redundant post
I often destroy the nebula, and create a star. Later I come back and make a Ring World.
[ November 03, 2002, 03:30: Message edited by: Atrocities ]
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November 5th, 2002, 08:54 AM
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Lieutenant General
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Re: What to do with Nebulae Systems
If you construct a ringworld, is there a way to turn it into a sphereworld later?
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November 5th, 2002, 09:23 AM
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Re: What to do with Nebulae Systems
Moogles! Awesome.
No, you cannot destroy a Ringworld in the unmodded game.
However, if you mod the Tectonic Bomb to have an Ability 1 Val 1 := 6, then it will be able to destroy a Ringworld (which is the 6th entry in PlanetSizes.txt, as that is how this value works). Then, you could build a new star, and turn it into a Ring- or Sphereworld. But, it also creates an asteroid belt, which you can build a planet out of (before you build the SW). So, you could do this over and over to make tons of planets in one system (as long as you mod the Tectonic Bombs).
[ November 05, 2002, 07:24: Message edited by: Imperator Fyron ]
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November 5th, 2002, 03:13 PM
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Re: What to do with Nebulae Systems
You could also use it to hide a battle fleet. Most nebula's are impervious to sensors. So you could hide a large fleet inside.
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November 5th, 2002, 11:42 PM
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Re: What to do with Nebulae Systems
Actually, only 1 of the 10 Nebula systems (both Storm and Nebulae entries in systemtypes.txt) is impervious to all scanners. Level 2 scanners will penetrate 8 of the types. Level 3 are required to penetrate 1 type.
[ January 24, 2003, 01:00: Message edited by: Imperator Fyron ]
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