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Old November 5th, 2002, 02:40 AM
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Default Re: ATTN: All players in P&N on PBW

That is all well and good. But I had another game with exactly the same circumstances a couple weeks ago and everybody that tried to upload the old .plr file again had the AI play for them. If you want to risk it I suggest the game owner turn auto turns off and when all the turns are in process the turn offline. That way if SE4 rejects any player files you will know immedietly.

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Old November 5th, 2002, 12:34 PM

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Default Re: ATTN: All players in P&N on PBW

It worked for us the Last time, but I often choose to err on the side of caution. This will be one of those times. If the game kicks an error at me, tho, how will I know? An error message, I assume? And if it tells me which .plr file is invalid, I can just have that player replay the turn...

Geo, are you going to need to make a new Version of the No AI mod for this game????

[ November 05, 2002, 10:34: Message edited by: dumbluck ]
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Old November 6th, 2002, 02:30 AM
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Default Re: ATTN: All players in P&N on PBW

I am sending SJ the No AI mod files so he can put them in the mod.
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Old November 6th, 2002, 02:23 AM
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Default Re: ATTN: All players in P&N on PBW

So are you going to run it offline to test for errors or should I reissue all the commands?
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Old November 9th, 2002, 02:03 AM

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Default Re: ATTN: All players in P&N on PBW

Ed: I will run the turns offline to test it; any invalid .plr files will have to be re-played and sent in to me (Or PBW, but you'll have to email me anyway to tell me that you uploaded the new .plr file...)

PS. I haven't run the turn yet, so no one needs to replay yet...

Geo: Yea, but did you add the mod to the current PBW game?

edit: Chocolatefro, did you recieve your .plr file?

[ November 08, 2002, 12:43: Message edited by: dumbluck ]
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Old November 24th, 2002, 10:39 AM

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Default Re: ATTN: All players in P&N on PBW

A new turn! A new turn! Woo-Hoo!!!
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