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Old November 7th, 2002, 11:22 PM
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Default Re: sector - combat sensor interference

Actually, it just creates an ECM effect for every object in the sector. Ships without combat sensors are affected along with the ships carrying combat sensors.

Unless you're firing seekers, or are ramming vehicles, your accuracy will be reduced while in that sector.
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Old November 7th, 2002, 11:36 PM
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Default Re: sector - combat sensor interference

You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit.
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Old November 8th, 2002, 02:27 AM
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Default sector - combat sensor interference

OK, it nullifies attack bonuses from combat scaners. But does it affect attack bonuses from ship experience, race bonuses, system-wide facilities ?
If I assign attack+ to ship hull, will it be discarded ? If yes, do the fighters keep their attack bonuses ? Just few questions..
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Old November 8th, 2002, 09:40 PM
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Default Re: sector - combat sensor interference

DL: Yes, it can. It acts just like when it is on any sector object, affecting all ships in the same sector equally.
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Old November 8th, 2002, 10:56 PM
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Default Re: sector - combat sensor interference

You can put other 'sector' abilities on components as well. For example, Rollo put into Devnullmod a component that weakens shields of all ships in the sector. (Found it: the Biokinetic Shield Disperser, a psychic/organic crossover tech.)

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Old November 9th, 2002, 02:27 AM
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Default Re: sector - combat sensor interference

Quote:
Originally posted by Imperator Fyron:
You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit.
interesting idea. I wonder what kind of space anomaly it could be ?
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Old November 9th, 2002, 02:36 AM

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Default Re: sector - combat sensor interference

Can that ability be put on a component/facility?
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