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  #1  
Old November 13th, 2002, 04:27 PM

Rexxx Rexxx is offline
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Default Re: AI DEAD MATCH CONTEST!

Hi MB,
no problem at all. Just as you said there are lots of files and races to be dealt with to make this contest work. It is much easier - and definitely more fun - to check out the results than to create them.

[ November 13, 2002, 14:27: Message edited by: Rexxx ]
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Old November 14th, 2002, 02:07 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEAD MATCH CONTEST!

Well, still are fighting the United Flora against the EEE (this time with the right files!).
And surprise! The EEE are doing a great job and think will win!!!
Now it's the turn 319 and the UF are down in the numbers and at the defensive... The UF started in a good way, but at some point, they became lack of organics, and think it changed the course of the game.
What a difference with the previous EEE files!!!!!! Good work Rexxx!!
Hope could post the files today, because the turns after the turn 350 always start to be verrrrry slow.

Tomorrow will be unable to play any game, because need to fly to Buenos Aires. Will continue Friday night.

Edit: now it's the turn 382 and the things looks more even.
The EEE have 3.0M of points and the UF2.4. Everything could happen! UF with problems with organics, and EEE with problems with radioactives!
Sadly, that here we had a new example of a bug that I have already seen in other games: some AI fleets stand without do anything during turns and turns.
For example, does exist a EEE fleet into the Baksha system, that is not under Minister Control!!!!!!!!! Similar thing, but with a bunch of UF ships into the same system, coordinates 2,5.

Turn 420 and the UF where first in the points, and believed that should start to change the game for their side.
Turn 430 and the UF are first, and have 2 strong fleets inside the EEE territory at Cuyrok and Cephedri, but the EEE had an strong fleet in AGR.
Turn 440 and the EEE are in the first place again. Their attacks inside Agr, are giving good results for them.
Turn 445 and the UF are falling! Lots of riots and Ships abandoned! They only have 871K of points, when 15 turns ago they had more than 3.0 M!!

Obviously, both AI's are doing mistakes that the humans doesn't do... If not, nobody could explain the amazing course of this game!!!!!!!!!

Turn 447 and the UF have riots everywhere!
Turn 453 and the UF only have 326K points!
It is strange of seeing, how its strong empire with a winning situation, crumbled in a few turns, as a castle of cards!
Turn 470 and the UF did something VERY INTELLIGENT: they surrendered to the EEE.
Turn 480 and the EEE have killed the humans!

A very interesting game! Sure, sometimes the AI mistakes could irritate the more calm people, but was a cool game!
Here is the link UFlora_vs_EEE_G1_with_right_Files.zip

[ November 14, 2002, 02:38: Message edited by: Master Belisarius ]
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Old November 14th, 2002, 02:09 AM
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Default Re: AI DEAD MATCH CONTEST!

I would definitely like to see how the Azorani play with the correct files.
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Old November 14th, 2002, 02:29 AM
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Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Alpha Kodiak:
I would definitely like to see how the Azorani play with the correct files.
Touche!!!
But think were the right files...
Something strange happened, that was unable to determinate, and was fixed after reboot (damn Windows!).
Maybe was a memory problem, or something like that.
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Old November 14th, 2002, 05:24 AM
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Default Re: AI DEAD MATCH CONTEST!

Last Report before sleep:
Now are playing the Drakol vs Azorani, again...
Turn 227, and although the Drakol control more systems, their victory points are 643k, vs 1.2M of the Azorani.

Tomorrow if have time, will post the results befor take the taxi to the airport!

Edit: The Azorani are the winners...
Here is the link: Drakol_vs_Azorani_Right_Game.zip

[ November 14, 2002, 10:53: Message edited by: Master Belisarius ]
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Old November 14th, 2002, 06:04 AM
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Default Re: AI DEAD MATCH CONTEST!

Quote:
Originally posted by Master Belisarius:
quote:
Originally posted by Alpha Kodiak:
I would definitely like to see how the Azorani play with the correct files.
Touche!!!
But think were the right files...
Something strange happened, that was unable to determinate, and was fixed after reboot (damn Windows!).
Maybe was a memory problem, or something like that.

No shot intended. I was a bit rushed when I wrote the reply. I just meant that I want to see how the Azorani do when their designs are consistently being used so that I can tell if I need to tweek anything.
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Old November 14th, 2002, 07:34 AM
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Default Re: AI DEAD MATCH CONTEST!

Ok, this is embarassing. I uploaded the wrong copy of the Rage. I've corrected the link everywhere I had originally posted it, and here it is again for good measure:

1037251673.zip

That's what I get for trying to hurry!
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