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December 1st, 2002, 01:00 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Rexxx:
This fleet thingie is like the quadrature of the circle, there is no perfect answer. The only solution I can imagine would be the ability to control the structure of our AI fleets, that would boost the qualities of any modded AI and make them a much better opponent.
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Good points, and agree 100% with you... Probably, I'll change a bit, the fleets.txt for the next Pyrochette/Aquilaeian Versions.
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December 1st, 2002, 01:21 AM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Master Belisarius:
Finally, I'm starting to feel myself ashamed and afraid: my two AI's had won all the games... and think that somebody could start to believe that I'm doing something to help them to win...
If somebody feel something like that, I have not problems if this person want to run the games where my AIs are involved.
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Don't be silly.
Sorry for this bluntness but if someone doubts your fairness I would say that this person has a serious problem but not you.
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homo homini lupus est
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December 1st, 2002, 02:31 AM
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Colonel
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Re: AI DEAD MATCH CONTEST!
Toron vs Vikings.
The Toron played a very good game and defeated the Vikings. The training facilities for ships/fleets plus the AS, good ship designes and fast expansion, are good arguments to win.
The Vikings are great, of course, with good aggressiveness/defensiveness, and very good ship designes, but were unable to stop the Toron at any momment.
Here the link: Vikings_vs_Toron_S1.zip
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December 1st, 2002, 05:04 PM
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Colonel
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Re: AI DEAD MATCH CONTEST!
Klingons vs Aquilaeian.
The Klingons expanded a LOT more fast than the Aquilaeian, then, had the possiblity to kill the Aquilaeian very fast!
The Aquilaeian only control 3 systems now (turn 224), but the Klingons started to had the problem with lack of minesweepers and lack of resources... then, don't know if they could finish the Aquilaeian.
Turn 271.
The Aquilaeian killed a big Klingon's fleet into their homeworld system, and has started to rebuild their empire... The Klingons has now resources, but are building only attack ships (no minesweepers).
Turn 342.
The Aquilaeian only control an small part of the galaxy, but now are in the first possition for a short margin.
Turn 350.
The Klingons must face a LOT of riots... their ships are destroyed by lack of maintencance. Really they were very very close to destroy the Aquilaeian, but are paying a high price for the problems with lack of mine-sweepers and lack of resources.
Turn 462.
The Klingons only control a few systems, and nothing can change their fate...
The Aquilaeian killed the Last Klingon's planet, at the turn 498.
Here the link: Klingons_vs_Aquilaeian_S2.zip
[ December 01, 2002, 19:23: Message edited by: Master Belisarius ]
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December 1st, 2002, 07:07 PM
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Sergeant
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Re: AI DEAD MATCH CONTEST!
I couldn't agree more that anything more than a 1 on 1 test would be a nightmare to manage.
I can remember seeing the EEE dreadnoughts, bristling with heavy-mounted ripper beams...brrrrrr!
I can only imagine the horror if the EEE had proven the best AI in the game. The thought that their happy, friendly demeanor hid an absolute monster of an AI opponent would give even us humans the willies!!!
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I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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December 1st, 2002, 08:51 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Cheeze:
I can only imagine the horror if the EEE had proven the best AI in the game. The thought that their happy, friendly demeanor hid an absolute monster of an AI opponent would give even us humans the willies!!!
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The stock EEE had to be peaceful/forgiving to make use of the Ancient Race trait at all. An aggressive Gas Giant Race with this racial trait is dead within 50-70 turns. They build an endless stream of colonizers which are dead meat a few turns later, never reaching their destinations.
The EEE in this contest use the - only slightly altered - anger and politics files of their ancestors. Their happy friendly demeanor is their best chance to survive long enough to discover rock planet colonization. From this point on they can build up an empire similar to those of rock planet races. An empire consisting only of Gas Giants isn't an empire it is "patchwork". The Emperor has to travel very far to visit his citizens, lots of systems to be crossed without any colonizable planet.
In a "normal" game when facing a Gas Giant race the best strategy is strike first and strike hard. Their empires crumble very easily in early game, later - when they get the colonization techs - they become much more powerful.
I prefer the peaceful approach for my games as well but for the EEE (IMO any Gas Giant race) it is vitally important.
[ December 01, 2002, 18:53: Message edited by: Rexxx ]
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homo homini lupus est
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December 1st, 2002, 09:26 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: AI DEAD MATCH CONTEST!
Quote:
The stock EEE had to be peaceful/forgiving to make use of the Ancient Race trait at all.
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I'm convinced that that's a typo/bug in the stock game; IMO the 2000-point Eee should be Mechanoids like their other two options, rather than Ancient.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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