|
|
|
 |

November 21st, 2002, 07:47 PM
|
 |
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
Quote:
Originally posted by Ed Kolis:
Also something to stick in that Last 10 kT if you haven't developed Armor yet...
|
Sometimes, that Last 10kt can make the difference of a ship being built in 2 turns or 3. You have to be careful out there.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|

November 21st, 2002, 09:26 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Actual use for auxilary control?
Quote:
Originally posted by Suicide Junkie:
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.
Instead of one lucky shot taking out half your movement while your ship still has 90% of its hitpoints, you now have a backup.
|
Yes - the same sort of consideration takes place in Proportions, with ships that have armored structure. They can take a pounding and still be mostly functional, usually, but one lucky hit can take out the bridge. With Aux Con, it would require two lucky hits. On a major expensive combat ship, Aux Con may be worthwhile.
PvK
|

November 22nd, 2002, 03:01 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
I see. Basicly its a backup for the MOre Expensive ships.
__________________
Let the game begin!
Green bug from outa space!
|

November 22nd, 2002, 08:59 AM
|
 |
Lieutenant General
|
|
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
Quote:
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.
|
I guess it's also useful against null space weapons?
|

November 22nd, 2002, 06:41 PM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
Quote:
Originally posted by Kamog:
I guess it's also useful against null space weapons?
|
Destroying the nullspace warship first and fast is useful against null space weapons 
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

November 23rd, 2002, 07:59 AM
|
 |
Sergeant
|
|
Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
Did they ever have null-space weapons in Babylon 5?
Or is that something that only the Andromeda writers stole from Space Empires? (hee hee)
__________________
I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|