.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 21st, 2002, 07:47 PM
Gandalph's Avatar

Gandalph Gandalph is offline
Captain
 
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
Gandalph is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Originally posted by Ed Kolis:
Also something to stick in that Last 10 kT if you haven't developed Armor yet...
Sometimes, that Last 10kt can make the difference of a ship being built in 2 turns or 3. You have to be careful out there.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.

Reply With Quote
  #2  
Old November 21st, 2002, 09:26 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Originally posted by Suicide Junkie:
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.

Instead of one lucky shot taking out half your movement while your ship still has 90% of its hitpoints, you now have a backup.
Yes - the same sort of consideration takes place in Proportions, with ships that have armored structure. They can take a pounding and still be mostly functional, usually, but one lucky hit can take out the bridge. With Aux Con, it would require two lucky hits. On a major expensive combat ship, Aux Con may be worthwhile.

PvK
Reply With Quote
  #3  
Old November 22nd, 2002, 03:01 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Actual use for auxilary control?

I see. Basicly its a backup for the MOre Expensive ships.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #4  
Old November 22nd, 2002, 08:59 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.
I guess it's also useful against null space weapons?
Reply With Quote
  #5  
Old November 22nd, 2002, 06:41 PM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: Actual use for auxilary control?

Quote:
Originally posted by Kamog:
I guess it's also useful against null space weapons?
Destroying the nullspace warship first and fast is useful against null space weapons
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #6  
Old November 23rd, 2002, 07:59 AM
Cheeze's Avatar

Cheeze Cheeze is offline
Sergeant
 
Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
Cheeze is on a distinguished road
Default Re: Actual use for auxilary control?

Did they ever have null-space weapons in Babylon 5?

Or is that something that only the Andromeda writers stole from Space Empires? (hee hee)
__________________
I'm about to turn it up a notch!!

Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:36 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.