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November 24th, 2002, 11:03 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Are Events Too Rare?
Quote:
One problem with creating good events is that it devalues the Lucky racial trait
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At least one of the events mods was designed with the same ratio of good and bad events as the stock files. (I forget offhand which one[s].)
I've played exactly one solo game with Medium frequency/Catastrophic severity events. That was way too often for my tastes; I had two planets destroyed within three years of each other.
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November 25th, 2002, 01:15 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Are Events Too Rare?
Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help...  but
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November 25th, 2002, 01:34 AM
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Shrapnel Fanatic
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Re: Are Events Too Rare?
I would unplug the cable connecting your computer to the internet (Cat5, phone cord, etc.), and then run a virus scanner on your computer.
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November 25th, 2002, 04:43 AM
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Lieutenant General
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Re: Are Events Too Rare?
Quote:
Originally posted by Ed Kolis:
Weird, I always crank event frequency to the maximum and still they hardly ever happen... sure, an occasional warp point will close or a meteor will strike, and once in a blue moon a planet or star will blow up... maybe I'm used to MOO2 where events happened almost every other turn, I guess... damn hacker took over my keyboard and is inserting "the" and "but" into random places on Internet Explorer, I'll see if switching to Mozilla will help... but
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You can always crank up events frequency in setings.txt file. Theoretically you can have a star blowing up every other turn..
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November 25th, 2002, 08:38 AM
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Sergeant
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Re: Are Events Too Rare?
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Originally posted by oleg:
Theoretically you can have a star blowing up every other turn..[/QB]
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That would make for an interesting Starflight mod...
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November 25th, 2002, 08:56 AM
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National Security Advisor
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Join Date: Oct 2001
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Re: Are Events Too Rare?
If you had stars blowing up every turn or so, you might start to run out of systems rather quickly.
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November 25th, 2002, 03:36 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Are Events Too Rare?
Quote:
Originally posted by oleg:
You can always crank up events frequency in setings.txt file. Theoretically you can have a star blowing up every other turn..
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Theoretically yes, but in practice noone has been able to get it to work like that. Some extensive work was done by Menchenfresser and others in attempting to make a mod in which warp points had a finite life span by filling the events file with warp point closing events and raising the chance for events in the settings file. It did not produce satisfactory results.
Geoschmo
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