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November 26th, 2002, 09:51 AM
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Major General
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Join Date: May 2002
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Re: game styles
Quote:
Originally posted by Taera:
Hey people, been reading lately, and thought it might be interesting to see the different "exotic" play styles that people have. For example uin A Newbie Has A Question Pax mentioned one interesting development style - rush for astrophysics and solar panels and sails, never building any ressuply depots. i could add that Adv. Power Conservation would be great to that. Anyone else with interesting play styles?
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I do that too and never need advanced power conservation trait.
Two solar sails 2 gets most early game ships wherever they need to go.
Supplies has never been a shortage for me.
I my first game some ships got stranded becourse of supply shortage, before I choose this strategy.
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November 26th, 2002, 09:54 AM
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Major General
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Re: game styles
Hey  , I read that thread and Pax didn't suggest that.
That's my all own strategy i made up myself  , don't go giving someone else credit for the obviusly excellent and all winning shining and dancing splendid "Ruathian strategy"
[ November 26, 2002, 07:55: Message edited by: Ruatha ]
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November 26th, 2002, 10:06 AM
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Second Lieutenant
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Re: game styles
True enough. I, too, like solar panels, and tend to pick them up along the way ... but they aren't critical to me until the second game-year, really. I'm not going to put a solar panel on a colony ship (the spare 20kT of room gets a cargo bay instead), so it's nt that important to get infinite range on my explorers. 
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November 26th, 2002, 10:09 AM
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Sergeant
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Re: game styles
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.
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The vastness of space and time, and I end up here?
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November 26th, 2002, 11:52 AM
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Major General
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Re: game styles
Quote:
Originally posted by desdinova:
which thread is going to be used. Game Styles or Newbie has Questions. its a little confusing reading from one then jumping to the other about the same thing.
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Why do things easy when you can make them so beatifully complicated?
I don't put solar panels on the colony ships either but go for long range explorers so I can make more trade and research alliances.
As Game style I try to play role-playing, usually very strict obiding by my treaties.
If I dislike my allies and like my enemies that doesn't change the treaties, then I'll kill those I like and give all my tech to those I dislike.
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November 26th, 2002, 09:14 PM
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General
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Re: game styles
I'm another roleplayer. If I'm playing a trusting, pacifistic race, I don't do any weapons research or arm any ships until I find evidence of hostile aliens' existence.
An aggressive, paranoid race will arm almost anything that a weapon will fit on, and start researching Applied Intelligence at First Contact.
[ November 26, 2002, 19:15: Message edited by: capnq ]
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November 26th, 2002, 10:54 PM
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Colonel
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Re: game styles
My Sig says it all 
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Kill em all let God sort em out
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