|
|
|
 |

November 28th, 2002, 04:19 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: game styles
IMHO, if you have to rely on OA to save your ship, you've lost already. If you start with no shields, or you don't have any left, then IDs will make your ship useless. Even if it can fire, it's a sitting duck. I think the same applies to most armor for defense--shields are simply superior. I know armor gives more protection per kt; but a single shield generator blocks IDs, and all the armor in the world won't do that. If the Skips All Shields damage ability were used on a single weapon in the unmodded game, then you'd have to include both shields and armor. Now, you just load up on phased shields, and stealth and scattering armor are included simply because of the ECM bonus.
There is also a Only Planet Destroyers damage type (also not used in the unmodded game).  I would love to see all the damage types used somehow with weapons in the next (or the next next) patch. Of course, quarter/half/double/quad damage needs to be fixed first.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

November 28th, 2002, 04:30 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: game styles
Krsqk:
I don't know where you got the "armor stronger than shields" from... That's only in mods such as P&N...
The only real use for unmodded standard armor as far as I know is when PPBs are in effect and before you have decently powerful Phased shields.
__________________
Things you want:
|

November 28th, 2002, 04:39 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: game styles
Mea culpa...I've been playing too much Devnullmod and P&N lately.  Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point. 
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|

November 28th, 2002, 07:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: game styles
Armor is useful if you end up with 10 extra KT of space. 
|

November 28th, 2002, 07:22 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: game styles
I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
|

November 28th, 2002, 07:27 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: game styles
18.
|

November 28th, 2002, 04:26 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: game styles
Quote:
Originally posted by Krsqk:
Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
|
True, but shields suffer from shield depletors/disruptors. The dedicated anti-armor weapon - SC is race trait specific and rather weak (null-space skips both and thus is a different story).
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|