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  #1  
Old November 28th, 2002, 04:30 AM
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Default Re: game styles

Krsqk:

I don't know where you got the "armor stronger than shields" from... That's only in mods such as P&N...

The only real use for unmodded standard armor as far as I know is when PPBs are in effect and before you have decently powerful Phased shields.
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Old November 28th, 2002, 04:39 AM
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Default Re: game styles

Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
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Old November 28th, 2002, 07:00 AM
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Default Re: game styles

Armor is useful if you end up with 10 extra KT of space.
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Old November 28th, 2002, 07:22 AM
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Default Re: game styles

I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
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Old November 28th, 2002, 07:27 AM
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Default Re: game styles

18.
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Old November 28th, 2002, 04:26 PM
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Default Re: game styles

Quote:
Originally posted by Krsqk:
Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
True, but shields suffer from shield depletors/disruptors. The dedicated anti-armor weapon - SC is race trait specific and rather weak (null-space skips both and thus is a different story).
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Old November 30th, 2002, 09:17 PM
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Default Re: game styles

They both have weaknesses, yes. But, the weaknesses of Armor are much greater than the weaknesses of Shields, esp. with IDs being stopped by shields with the latest patch. The hp/KT ratio is icing on the cake.
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