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November 28th, 2002, 04:30 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: game styles
Krsqk:
I don't know where you got the "armor stronger than shields" from... That's only in mods such as P&N...
The only real use for unmodded standard armor as far as I know is when PPBs are in effect and before you have decently powerful Phased shields.
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November 28th, 2002, 04:39 AM
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Lieutenant Colonel
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Re: game styles
Mea culpa...I've been playing too much Devnullmod and P&N lately.  Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point. 
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November 28th, 2002, 07:00 AM
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Shrapnel Fanatic
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Re: game styles
Armor is useful if you end up with 10 extra KT of space. 
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November 28th, 2002, 07:22 AM
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National Security Advisor
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Re: game styles
I think armor should be 5kT - how many times when designing a ship do you end up with 5kT??!
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November 28th, 2002, 07:27 AM
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Shrapnel Fanatic
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Re: game styles
18.
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November 28th, 2002, 04:26 PM
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Lieutenant General
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Re: game styles
Quote:
Originally posted by Krsqk:
Mea culpa...I've been playing too much Devnullmod and P&N lately. Standard Armor has 4 hitpoints/kt; Phased Shield V has 9.375 hitpoint/kt. OA III and CA III only hit 6.67 hitpoints/kt. Guess that just reinforces my point.
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True, but shields suffer from shield depletors/disruptors. The dedicated anti-armor weapon - SC is race trait specific and rather weak (null-space skips both and thus is a different story).
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November 30th, 2002, 09:17 PM
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Shrapnel Fanatic
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Re: game styles
They both have weaknesses, yes. But, the weaknesses of Armor are much greater than the weaknesses of Shields, esp. with IDs being stopped by shields with the latest patch. The hp/KT ratio is icing on the cake. 
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