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December 1st, 2002, 10:37 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Atrocities, I just want to say: Excellent job on the mod. I have only messed around with it for a couple minutes but I love it so far. I look forward to playing some more games with it. Once again, Kudos!
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 2nd, 2002, 12:33 AM
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Corporal
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
There may be a similar problem with warp core engine. When I add one to a speed 6 ship it jumps up to speed 32.
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I apologize. I'm ... sorry. I'm sorry we had to defend ourselves
against an unwarranted attack. I'm sorry that your crew was stupid
enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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December 2nd, 2002, 01:49 AM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Thanks Rich. I noticed that with the AI as well.
Remember, a lot of the new tech has to be crossed researched. So some of the Race tech levels may show up as empty. Once you research an area such as computers all the way out, then things such as the Genesis device can become availible provided you have researched Gravitational and Stellor tech.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2002, 03:28 AM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Quote:
In the Design Types file, there are no specific Colony Ship designs listed.
I did this because most people name there colony ships what they are, Rock, Gas, or Ice. Whether or not these are listed in the design list is irrelivant. However if a player would like them there, then they can simply create them, or edit the defualt design types.txt file.
Quote:
Are basic tech colony ships supposed to be able to hold ~200 mil pop?
If I understand you correctly then yes. The colony tech has not been altered. However, the colony ship design has had its tonage increased to 400. More realistic IMHO.
Quote:
Are the Ferengi supposed to start on Gas Giants?
Yes.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2002, 04:22 AM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
.9996
1. Added Tech Area/Level Energy Pulse Weapons/12 all Disruptor Cannon I - V (Must now max out on laser before moving to disruptors)
2. Changed Disruptor Cannon Image from 98 to 317
3. Made Disruptor I - V equal in Damage at Rng to Phaser I - V
4. Added Corezanium Plated Armor I - II to Early Technology Tech Tree level 2 and 3
5. Changed image for Warp Core Quantum Singularity Engine I - III from 335 ti 889, 890, 891
6. Changed image for Transwarp Drive from 325 to 894
7. Changed image for Transphisic Drive from 325 to 895
8. Changed image for Slipsteam Drive from 293 to 896
9. Added Cloning Facility I - II to Early technology Tech Tree Level 2 and 3
10. Added Super shipyard I - II to Early Technology Tech Tree Level 2 and 3
11. Added High Yeild Mining Facility to Early Technology Tech Tree Level 3
12. Added High Yeild Mining Facility to Developed Technology Tech Tree Level 2
.9995
1. Changed Klingon "Klingon_AI_Construction_Vehicles.txt" file. (made it more growth friendly)
2. Deleted AI_Constuction, AI_Vehicles, AI_Planets, and AI_Strategies from Andorian, Dominion, DS9, Gorn, Hirogen, Kazon, Sona, TMP,
Tholians, TOS, UCP, and Vulcan races
3. Discontinued using extra nebulea from Fyron Q-mod. (reduces size of mod Zip.) The rest of the mod remains in use.
4. Removed all excess bitmaps from all race folders
5. Removed all excess text documents from all race folders
6. Udpated the Getting Started Read-Me file. (Formally Read-me text document)
7. Corrected error in Daystrom Institute I - III that was giving a massive % bonus.
8. Added restriction of One Per Vehicle to Slipsteam Drive.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2002, 08:19 AM
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First Lieutenant
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Browsing through components.txt, noticed a few possible typos in the NAME field:
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Ferengi Salvvage Crew(I-V) (or maybe that's how the ferengi spell it?)
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Sesor Array
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Crystal Enhanced Laser -- (missing the I and II for the first two levels, and the third level name is blank).
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Poloron (instead of polaron) beams
Also, the 5th level shipyards jump pretty far ahead of 4th level shipyards in production ability - was that intended?
-Spoon
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December 2nd, 2002, 10:50 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Never been able to terraform a radiated planet with either genesis device or the athmospheric conVersion 3.
Is that ok ?
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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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December 2nd, 2002, 11:02 AM
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Shrapnel Fanatic
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Thanks guys  Will get those spelling errors take care of.
The mod uses the Fyron Q-mod 2.0. It does not allow for terraforming of some worlds. I have talked to Fyron about this, and he has explained why this is. You'll have to ask him to explain it. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 2nd, 2002, 04:56 PM
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General
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
I noticed something else in the game. I go to build a colony ship, and I select the 400KT size ship. It has the restrictions of the bridge and so forth so I fill that part of it up. It also has the restriction of 50% of space must be used for colony componants. So I put one on there and all is well. I fill up the rest of the space with cargo containers, etc. But when I use the Advanced Colonization mount and I put one on it's still needing 50% of the space for that.
Wait, as I was typing this I was messing around with it again to recreate the problem. And before I would put two colony things on it and it would be over the size limit because I had some other stuff in it. But now I just have the bare essentials and two fit fine, and that does the job. So nevermind.  I was just tired Last night and didn't mess around enough.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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December 2nd, 2002, 11:25 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: Atrocities Star Trek Mod (ASTmod) UPDATED 2-9-04
Quote:
Also, the 5th level shipyards jump pretty far ahead of 4th level shipyards in production ability - was that intended?
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For all of the Early, Developed, and Expanded tech yes that is correct.
For the Race Tech, I have lowered them all to something a tad bit more realistic. Thanks. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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